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Description

On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

Screenshots

Spindizzy Worlds PC-98 Finally, some vegetation...
Spindizzy Worlds PC-98 Dangerous lava everywhere...
Spindizzy Worlds PC-98 The "Hard Game" levels
Spindizzy Worlds PC-98 Some levels have an abstract theme...

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Alternate Titles

  • "Spindizzy II" -- X68000, PC-98 and Working title
  • "スピンディジーII" -- Japanese X68000/PC-98 spelling
  • "スピンディジー・ワールド" -- Japanese spelling

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Trivia

Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine

Awards

  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Riemann80 (18641) added Spindizzy Worlds (PC-98) on Oct 26, 2010
Other platforms contributed by Dietmar Uschkoreit (5947), Kabushi (187144) and Martin Smith (66803)