missing cover art
DescriptionIt is said the the Cosmic Forge is a magical pen possessing an enormous power: whatever is written with it instantly becomes true. A group of explorers ventures into the castle that where the king, the queen, and the wizard who created the pen used to dwell. Nobody knows what has been happening there for the last hundred years, since nobody dares to enter the haunted castle. As the heroes step in, the doors behind them close forever. They are left alone to discover the truth about the Cosmic Forge and the drama that occurred between the castle's inhabitants.
Bane of the Cosmic Forge is the sixth entry in the Wizardry series. While retaining the basic premise of creating a party of up to six adventurers to roam first-person dungeons and fight enemies in turn-based combat, this installment contains numerous enhancements and new features. It is the first game in the series to feature full color graphics and a mouse-driven interface. Combat options are more detailed, with precise weapon moves (such as thrust and bash) available. Magic is divided into six different schools, the spellcaster's powers increasing if he or she concentrates on one of them. Picking locks or disarming traps by thief-like classes is done actively by participating in a simple minigame. Characters can learn skills unique to their class when leveling up. These skills range from weapon proficiencies to field abilities that can be used outside of combat.
In addition to the traditional races of humans, elves, dwarves, hobbits, and gnomes, the player can choose between the Lizardman, the cat-like Felpurr, the canine Rawulf, the pixie-like Faerie, the intimidating Dracon, and the furry Mook. Each race has its own strengths and weaknesses, as well as predispositions to certain classes. Exotic character classes such as Valkyrie, Alchemist, Psionic, Ninja, Samurai, and Monk are also available during character creation, though they require a higher amount of bonus points received during the initial dice roll. It is also possible for characters to switch to another class during the course of the game.
Conversations with NPCs have been extended, the player being able to talk about various topics with the same character. The game also features a branching storyline: depending on the player's choice to believe or mistrust a key character, the plot will split into different directions, resulting in several different endings. The entire game takes place within the castle and its surroundings, without the possibility to travel back to the town or create other characters after the game has started. Unlike the previous entries, it is possible to save the game anywhere manually.
There are no PC-98 screenshots for this game.
There are 75 other screenshots on file for other versions of this game.
- "ウィザードリィⅥ 禁断の魔筆" -- Japanese Super Famicom spelling
- "巫術6：創世神筆之詛咒" -- Chinese spelling (traditional)
- "Wizardry VI: Kindan no Mahitsu" -- Japanese Super Famicom title
- "Wizardry VI: Bane of the Cosmic Forge" -- Ultimate Wizardry Archives title
- "Wizardry 6: Bane of the Cosmic Forge" -- Steam product page title
Part of the Following Groups
- Gameplay feature: Character development - Repetition
- Gameplay feature: Multiple endings
- Wizardry games
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ReceptionWizardry: Bane of the Cosmic Forge was considered a "Second Generation" Wizardry game. D. W. Bradley created a brand new engine that changed the look, feel, and narrative of the classic games while remaining faithful to the core elements.
ReferencesIn an obscure room in the early part of the first dungeon, there is an inscription on a wall which reads, "For that special someone 1-900-LADY"
- Power Play
- Issue 02/1992 – Best Role Playing Game in 1991
Related Web Sites
- Fan Site for all Wizardry games (A Wizardry fan site dedicated to the series)
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