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Pedro

MobyRank MobyScore
Dragon 32/64
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Commodore 64
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BBC Micro
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Description

Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped.

Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them.

When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the seeds are gone. As well as the animals, he must watch out for the Tramp, who tries to steal his seeds.

The game is viewed in a 3D forced perspective, although movement is purely 2D.

Screenshots

Pedro Commodore 64 game over
Pedro Commodore 64 Title
Pedro Commodore 64 Bug problems
Pedro ZX Spectrum Using the brick as a blockade

User Reviews

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The Press Says

Micro 7 Dragon 32/64 Apr, 1984 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair User ZX Spectrum Jun, 1984 7 out of 10 70

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Trivia

Pedro was originally written for Marshall Cavendish' micro magazine part-work called Input. Cavendish rejected the game so Imagine went on to market it themselves.
Contributed to by Kabushi (121980), Martin Smith (63162) and Terok Nor (18433)