Phantasie IV: The Birth of Heroes

Phantasie IV: The Birth of Heroes MSX Title screen


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Sharp X68000
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After the evil Nikademus was defeated, the land of Scandor enjoyed a time period of peace, which lasted twenty years. However, when a ship sent to the Skull Island disappeared without trace, Scandor's inhabitants realized a new threat was rising...

Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen.

A new feature is the possibility to choose parents for the characters the player creates. They can both belong to the same race, or produce an offspring in a mixed marriage - which, naturally, influences the newborn's parameters, affinities, etc. Theoretically, it is possible to create a party that consists entirely of children born to troll fathers and gnoll mothers; however, these "random creatures" (unlike the privileged races such as humans, dwarves, and elves) can only be either thieves or fighters.


Phantasie IV: The Birth of Heroes MSX Random encounter
Phantasie IV: The Birth of Heroes PC-88 This simply doesn't feel like a five-star hotel
Phantasie IV: The Birth of Heroes PC-88 Party screen
Phantasie IV: The Birth of Heroes PC-88 Random battle

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Contributed to by Terok Nor (20787) and Cor 13 (174247)