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DescriptionThe Algol star system is in troubled times. Many thousands of years ago, it was a peaceful world. Three planets surrounded the Algol star and were in perfect harmony: Palma, a lush green planet, where its citizens devoted their lives to arts and the sciences; Motavia, a desert planet, inhabited by humans and native Motavians; and the enigmatic Dezolis, a harsh ice planet, where the citizens were just as unknown as the planet itself. Unfortunately, the harmony and balance was not to last. Palma had exploded, and with it, ninety per cent of Algol's population died. Motavia had fallen into horrible conditions from the explosion, turning almost into a total wasteland. The Darkness spread its hand over the land.
A thousand years have passed. Motavia has healed somewhat, and life is beginning to return to the way it once was many years ago. The Hunter's Guild on Motavia helps to keep things steady. But a dark evil once thought to be long dead is beginning to stir once again, and the young hunter, Chaz, is about to begin his ultimate adventure - which starts with one simple routine assignment...
Phantasy Star IV is a Japanese-style role-playing game with top-down world map exploration, random enemy encounters, and turn-based combat. The gameplay of the fourth entry in the series is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, most of the "techniques" (equivalent to magic spells in comparable games), etc. The dungeons are noticeably less maze-like than in Phantasy Star II. Player-controlled party may include up to five active combatants.
As before, leveling up and technique-learning is automatic, save for android characters, whose abilities are found in treasure chests in the dungeons. Androids also cannot be healed by conventional means and use their own item sets. Beside regular attacks and techs, characters also possess unique attacks that have limited uses and can be replenished after the character rests. Characters can also execute combination attacks, merging two or more techs or special attacks. The player may opt to assign macro command sets for the party instead of inputting commands manually.
There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. A "party talk" feature is available, displaying conversations between player-controlled characters. The game uses manga-style comic book panels as cutscenes.
- "梦幻之星4" -- Chinese spelling (simplified)
- "ファンタシースター ～千年紀の終りに～" -- Japanese spelling
- "PSIV" -- Common abbreviation
- "Phantasy Star: The End of the Millennium" -- Japanese title
- "Phantasy Star: Sennenki no Owari ni" -- Japanese title
Part of the Following Group
|Okay, let's try this one more time!||Genesis||YID YANG (164527)|
|Good flow, slightly mediocre content||Genesis||Kit Simmons (246)|
|Proving that Final Fantasy Is Not The King RPGS||Genesis||MasterMegid (900)|
|Best in the series! Instant classic!||Genesis||George Henry (3)|
The Press Says
|RPG Kingdom||Genesis||Nov 01, 2005||19 out of 20||95|
|GameFan Magazine||Genesis||Apr, 1995||93 out of 100||93|
|RPGFan||Genesis||Nov 28, 2000||90 out of 100||90|
|SegaFan.com||Genesis||Mar 28, 2002||8.4 out of 10||84|
|Mega Fun||Genesis||Mar, 1995||83 out of 100||83|
|Coming Soon Magazine||Genesis||Sep 27, 1995||80|
|Game Positive||Wii||Feb 10, 2009||4 out of 5||80|
|Eurogamer.net (UK)||Wii||Nov 17, 2008||8 out of 10||80|
|Netjak||Genesis||Oct 10, 2007||7.9 out of 10||79|
|Game Players||Genesis||Feb, 1995||70 out of 100||70|
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TriviaPhantasy Star IV, like the original Phantasy Star, was going to have 1st person dungeons, and battles. This was later dropped, in favor of the more common, 3rd person perspective. Much to the dismay of many 1st person advocates;)
Related Web Sites
Tōru Yoshida (吉田 徹)Script :
Akinori Nishiyama (西山 彰則)Sound Director:
Izuho Takeuchi (竹内 出穂)Battle System Planning:
Kazuyoshi Tsugawa (津川 一吉)Battle Programming:
Yoshiaki Endō (円藤 義秋)Assistant Battle Programming:
Makoto Funabashi (船橋 誠)Monster Graphic Design :
Akinori Nishiyama (西山 彰則)System Programming:
Daisuke Yamamoto (山本 大輔)Assistant System Programming:
Masatoshi Shibata (柴田 昌寿)Field Graphic Design :
Rieko Kodama (小玉 理恵子)Character Design :
Tōru Yoshida (吉田 徹)Mechanic Design :