DescriptionA top-down maze puzzle game with a concept similar to Pac-Man. The player controls a "Munchkin" whose goal is to eat all of "munchies" on the screen, all the while being chased by three "Munchers" who are trying to eat him.
By eating a glowing munchie, all of the Munchers will turn purple and can be hunted down for a limited time, successfully doing so results in a score bonus. Once a Muncher has been "munched out" (term used in the manual), it will return to the center of the maze to recharge for a short time before setting out for revenge once again.
As players eat more and more munchies, the remaining munchies begin to move faster and faster around the maze. When there is only one left, it will be moving at the same speed as the player. You'll then have to hunt it down while avoiding the Munchers.
The game offers 4 pre-built mazes, as well as invisible versions of these mazes (the walls will only appear when you run into them). However, it includes the option to design custom mazes through a programming mode. Players can base a design off of presets or start from scratch.
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- "Super-Mampfer" -- German title
- "Munchkin" -- UK title
- "K.C. Broyefer!" -- Canadian French title
- "Happelaar" -- Dutch title
- "Gufferen" -- Danish title
- "Glouton et voraces" -- French title
- "Come-Come II" -- Brazilian title
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LawsuitK.C. Munchkin! was involved in one of the first legal rulings in video games. It was developed to "to come as close to Pac-Man as legally possible", in programmer Ed Averett's own words. Atari, which was the only licensed company to produce home versions of Pac-Man, sued Magnavox trying to force them to stop K.C. Munchkin!'s production, which started one year before Atari's version was ready. Magnavox won the lower court decision, but the appellate court later overturned it. After K.C. Munchkin! was forced off the market, Magnavox released a sequel, K.C.'s Krazy Chase, with enough differences to make it "legally safe". An interview with Ed Averett covers this and other video game stories.
TitleThe game was named after Kenneth C. Meinken, Jr., Magnavox's president at the time.
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