User Reviews

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Commodore 64 Awaiting 5 votes...

Critic Reviews

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Commodore 64Zzap! (Jul, 1989)
A superlative shoot-'em-up chock a block with colour, graphic detail and scarifying levels.
Atari STAtari ST User (Sep, 1989)
The vast range of graphics is superb and there's some excellent animations, although not a lot of it. My only crib is that the game is far too difficult to get into.
Commodore 64Computer and Video Games (CVG) (Jul, 1989)
Apart from the lack of music, Phobia is superb - pretty graphics, extremely addictive blasting gameplay, even the multiload isn't too intrusive. The best 64 blast since Armalyte.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1989)
Nun darf man nicht annehmen, daß die Ballerei auf die Dauer öde wird. Im Gegenteil: Die Grafiken werden von Level zu Level schöner, die Level selbst schwieriger. Am Ende fühlt man sich so geschafft, als hätte man gerade Muttis Garten umgeackert. Schließlich fängt man aber doch noch einmal an („Das letzte Spielchen, ehrlich “), um das nächste Level zu sehen. Die Motivation ist bei PHOBlA wirklich hoch, sofern man von solchen Spielen noch nicht den Rüssel voll hat. Ich konnte jedenfalls einen ganzen Nachmittag mit PHOBIA verbringen. Es hat mich einfach begeistert,
This has the looks and sounds of the top coin-ops from earlier this decade - which is pretty good going. Perhaps a few improvements in the gameplay and overall difficulty could have pushed Phobia up to that 900 rating.
Commodore 64The Games Machine (UK) (Aug, 1989)
Typically for Crowther, graphics are bright and colourful; here original enemies and upper/lower background graphics are supplemented by smooth multi-layer parallax scrolling. Definition is on the blocky side in places but nothing's actually bad. Spot effects are unspectacular but mesh in well with the action, and the syncopated beat on the title pages is strangely compelling.
AmigaThe Games Machine (UK) (Aug, 1989)
With adequate sound and difficulty a little lower than the 64, Phobia is a great blaster.
AmigaAmiga Computing (Sep, 1989)
The only possible criticism of the game is that it is terribly difficult. For experts like myself there is a “silly mode” which makes it even more impossible. Overall, a game that strikes a rare balance between playability and impossibility, providing entertainment which gives it a long lifespan. Real value for money.
Commodore 64Commodore User (Jun, 1989)
Phobia is a game that nearly was. A lot of innovation based on top of a sure fire tried and tested system and look what happens. Sloppy gameplay and bang goes another dream.
AmigaZzap! (Sep, 1989)
Phobia on the 64 proved one good looking, highly playable blast and the Amiga version had the potential to do likewise but in even better style. The graphics are certainly detailed and everything is larger than life. But the simple parallax scrolling is unimpressive and the colour scheme isn't subtle enough to create the nightmarish atmosphere needed – it all looks garish and hardly frightening. Thankfully it's all very playable R-Type-ish shoot-'em-up fare, but not one to turn you into a nervous wreck.
Atari STST Format (Aug, 1989)
If there is a problem with Phobia then it is the difficulty factor. Surviving life on one planet is hard enough without contending with the other eight. Since such large sprites are being manipulated and the ST is pushed into doing horizontal scrolling, which it has never been able to do quickly, inevitably the action can be slow. This limits the addictive factor but you'll still find it challenging to play, particularly if you're a shoot-em-up freak.
AmigaCommodore User (Aug, 1989)
Phobia on the Amiga does not measure up to its predecessor on the 64, unfortunately. It is a horizontally scrolling shoot em up, and the scrolling is fine, the screen colourful, but there is simply too much going on at once on the screen. At times it is impossible to get through a wave of aliens, as there are so many, in addition to bullets, bombs and missiles all aimed squarely at your ship. A difficult game is fair enough, but this is crazy. Sound is about average, which pretty much sums up the rest of the game.
Atari STASM (Aktueller Software Markt) (Sep, 1989)
Die Atari-Version ist dagegen eine Enttäuschung. Nicht nur, daß programmiertechnisch nicht alles aus dem ST herausgeholt wurde - zu allem Überfluß ist PHOBIA hier noch schwieriger als auf dem 64er, um nicht zu sagen „unspielbar“. Hier wird nämlich zusätzlich zum horizontalen Scrolling auch noch vertikal gescrollt. Damit geht die Übersichtlichkeit schnell flöten. Schade drum.
Commodore 64Power Play (Aug, 1989)
Die Macher von "Phobia" haben wirklich einen etwas eigenwilligen Geschmack. Die Grafiken sind sehr gut gezeichnet, der Sound ist passend und die Action ganz gewaltig. Leider ist bei Phobia fast schon wieder zu viel auf dem Bildschirm los.
AmigaDatormagazin (Oct, 1989)
Phobia kunde ha blivit ett av de bästa "shoot 'em up" spelen i ar, om man hade gjort färdigt det.