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In fact, there's just about everything you'd expect from a Jeff Minter
offering right down to the yak and reference to Pink Floyd. It's a game of psychedelic colour schemes, speed and simplicity which falls somewhere between Williams' Defender and Palace's Cosmic Pirate. No pretensions, no frills - just a good, if slightly expensive, old-fashioned blast that will appeal to most shoot 'em ups fans.
Unattractive, but colourful sprites are complemented by lots of simple sound effects, and very frantic gameplay. The whole is difficult, but reasonably addictive game which should provide a few hours of solid shoot 'em up action for those who like this sort of thing.
If you're a Minter
fan you'll love it. A finely-tuned adrenalin machine.
Graphically, Photon Storm is up to Jeff
's old standards but so much more could have been added. Racing around shooting myriad alien creatures and collecting the pods isn't really my idea of a fun game. Photon Storm would probably make a good graphic demo, but the lack of long-term gameplay lets it down.
The scenario and style of Photon Storm are so frayed that there are times when the game threatens to fall apart at the seams. Its amazing that the graphics and collectable bonuses still manage to rescue it from a shoddy obsurity. But when the aliens start coming at you so fast you can hardly see them, there's no denying this is still a great challenge and lots of fun to play.
Wer sich zu Jeffs unerschütterlicher Fangemeinde zählt, könnte am ehesten Gefallen an dem uninspirierten Geballere finden. Alle anderen: Finger weg von diesem Werk.