The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box.
The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.
The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.
- "Pinball Pinball" -- Japanese SNES title
- "Pinball Dreaming: Pinball Dreams" -- iPhone title
Part of the Following Groups
The Press Says
||100 out of 100
||87 out of 100
||86 out of 100
||8.5 out of 10
||8 out of 10
||72 out of 100
||70 out of 100
||65 out of 100
||64 out of 100
|Electronic Gaming Monthly (EGM)
||5.8 out of 10
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The game featured a copy protection which required write access on the original floppy - not a good idea those days with all the virii floating around and no-one caring about getting a virus scanner. Besides, the copy protection didn't protect the game at all.
There were rumors that Digital Illusions made a special HD-installed version of Pinball Dreams for their friends in the scene. Many Amiga games couldn't be installed on a hard drive as a copy protection measure. When the was released, many cracking groups made a pact not to crack and spread the game because of the game maker’s strong roots in the scene. This pact didn’t last for long and the game was later illegally released and spread.
The developers were members of the Amiga demoscene group The Silents and the game was originally not planned to be released as a commercial game.
The idea to make Pinball Dreams
came up in 1988 when Mikael Balle, another member of The Silents, had drawn some pinball tables (assumedly on the Amiga). However, his tables were not used for the game, but his ideas of having tables larger than the actual screen size (scrolling) remained.
Bitmap Brothers and their publisher Renegade turned down the game, stating that pinball games do not sell well. Pinball Dreams
and Pinball Fantasies
became one of the biggest hits ever released for Amiga computers.
Tools used for developing Pinball Dreams
on Amiga: DevPak (assembler), Deluxe Paint III (graphics), ProTracker 1.1b (music), PowerPacker 2.0b (cruncher).
The developers once met a handicapped kid with only one hand, and made a special version of the game for him where you can control the flippers with the two mouse buttons.
This feature does also appear in the sequel, Pinball Fantasies
The game disk included a registered version of PKUnzip - someone must have made a mistake putting it together.
You had to select the sound card / PC speaker every time you started the game.
Information also contributed by
- Computer Gaming World
- November 1996 (15th anniversary issue) – #119 in the “150 Best Games of All Time” list