User review spotlight: Carmageddon (DOS). Released in 1997.

Pinball Dreams

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PlayStation 3
Atari ST
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The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box.

The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.

The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.


Pinball Dreams Game Gear Table selection
Pinball Dreams DOS Triggers
Pinball Dreams GP32 Beat Box table - bottom part
Pinball Dreams GP32 Steel Wheel table - upper part

Alternate Titles

  • "Pinball Pinball" -- Japanese SNES title
  • "Pinball Dreaming: Pinball Dreams" -- iPhone title

Part of the Following Groups

User Reviews

A horrible conversion of a true pioneer. DOS Tomer Gabel (4374)
The best pinball simulator for the 90's! Amiga skl (1140)

The Press Says

Insert Credit GP32 Mar 31, 2003 8.9 out of 10 89
Amiga Action Amiga Apr, 1992 87 out of 100 87
Power Unlimited Game Boy Nov, 1993 8.5 out of 10 85
PC Joker DOS Aug, 1993 83 out of 100 83
Edge DOS Oct, 1993 8 out of 10 80
Power Play Amiga Apr, 1992 72 out of 100 72
Total! (Germany) Game Boy Oct, 1993 2.75 out of 6 65
Power Play DOS Sep, 1993 64 out of 100 64
Electronic Gaming Monthly (EGM) Game Gear Feb, 1994 5.8 out of 10 58
Game Players Game Gear Apr, 1994 55 out of 100 55


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1001 Video Games

Pinball Dreams appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Copy protection

The game featured a copy protection which required write access on the original floppy - not a good idea those days with all the virii floating around and no-one caring about getting a virus scanner. Besides, the copy protection didn't protect the game at all.

Cracking scene

There were rumors that Digital Illusions made a special HD-installed version of Pinball Dreams for their friends in the scene. Many Amiga games couldn't be installed on a hard drive as a copy protection measure. When the was released, many cracking groups made a pact not to crack and spread the game because of the game maker’s strong roots in the scene. This pact didn’t last for long and the game was later illegally released and spread.


The developers were members of the Amiga demoscene group The Silents and the game was originally not planned to be released as a commercial game.

The idea to make Pinball Dreams came up in 1988 when Mikael Balle, another member of The Silents, had drawn some pinball tables (assumedly on the Amiga). However, his tables were not used for the game, but his ideas of having tables larger than the actual screen size (scrolling) remained.

Bitmap Brothers and their publisher Renegade turned down the game, stating that pinball games do not sell well. Pinball Dreams and Pinball Fantasies became one of the biggest hits ever released for Amiga computers.

Tools used for developing Pinball Dreams on Amiga: DevPak (assembler), Deluxe Paint III (graphics), ProTracker 1.1b (music), PowerPacker 2.0b (cruncher).

Mouse control

The developers once met a handicapped kid with only one hand, and made a special version of the game for him where you can control the flippers with the two mouse buttons. This feature does also appear in the sequel, Pinball Fantasies.


The game disk included a registered version of PKUnzip - someone must have made a mistake putting it together.

Sound card

You had to select the sound card / PC speaker every time you started the game.


  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #119 in the “150 Best Games of All Time” list
Information also contributed by Erkan O, Grov, phlux and xxxxxxxxxxx

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Contributed to by B.L. Stryker (20702), Vesuri (97), Rola (7408), Charly2.0 (32163), Игги Друге (44041), Retron (168) and コナン (77768)