User review spotlight: Carmageddon (DOS). Released in 1997.

Pink Panther

Pink Panther Commodore 64 Title screen

MISSING COVER

MobyRank MobyScore
Amstrad CPC
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MSX
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Amiga
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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 1 votes...
Amstrad CPC Awaiting 1 votes...
Atari ST 1 2.0
Commodore 64 Awaiting 1 votes...
MSX Awaiting 1 votes...
ZX Spectrum Awaiting 1 votes...
Combined MobyScore 1 2.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
85
AmigaASM (Aktueller Software Markt)
Bleibt zum Schluß noch die Feststellung, daß der Sound zwar nicht dem Orginal entspricht (rechtliche Gründe), aber trotzdem ausgezeichnet in Paulchens Schritt-Rhythmus paßt. Ansonsten hält der Titel tatsächlich, was er verspricht, und kann getrost als geglückt bezeichnet werden (was bisher bei Comic-Umsetzungen nicht immer unbedingt der Fall war).
65
AmigaPower Play
Ich habe eine Weile gebraucht, um mich mit dem Programm anzufreunden. Das liegt vor allem an der schludrigen Anleitung, die wichtige Dinge einfach nicht erklärt (zum Beispiel, daß und wie man Türen benutzen kann). Nach diesen Anfangsschwierigkeiten wurde aus mir noch ein passionierter Panther-Spieler. was vor allem an der originellen Programm-Idee liegt. Es kann allerdings ganz schön nerven, wenn man sich wegen eines kleinen Fehlers wieder durch ein ganzes Haus spielen muß.
50
Atari STComputer and Video Games (CVG)
Magic Bytes is a German company relatively new to the UK scene. Some gamers may remember them for the excellent Western Games with this astonishing graphics. Their new association with Gremlin hopefully help them introduce a degree of extra playability into their games. Pink Panther would certainly have benefited from that. A game for ardent Pink Panther fans only.
50
Atari STACE (Advanced Computer Entertainment)
It's all pretty enough, but the graphics are nothing special by 16-bit standards and the soundtrack is a pale (pink?) imitation of the Mancini original. 'Nuff said.
50
AmigaACE (Advanced Computer Entertainment)
It's all pretty enough, but the graphics are nothing special by 16-bit standards and the soundtrack is a pale (pink?) imitation of the Mancini original. 'Nuff said.
39
AmigaThe Games Machine (UK)
With only one chance to get things right, playing Pink Panther proves frustrating. However, the graphics are quite good and well animated, while the theme tune is accurate. If control were easier Pink Panther might have been a reasonably demanding, but very repetitive game.
36
ZX SpectrumThe Games Machine (UK)
However, like the Atari ST and Amiga versions it is the control system which lets the game down. Pushing and bell-ringing to steer the sleepwalker is an awkward system and requires rapid and accurate reactions, and if a single mistake is made, you have to go right back to the beginning.
34
Atari STThe Games Machine (UK)
But where the Amiga versions loads in one go, the ST requires very lengthy loads, both when the player dies and on choosing a level. After a few deaths these loads become irritating. With character control little improved, the ST game is not a lot of fun to play.
32
Commodore 64The Games Machine (UK)
However, like the Atari ST and Amiga versions it is the control system which lets the game down. Pushing and bell-ringing to steer the sleepwalker is an awkward system and requires rapid and accurate reactions, and if a single mistake is made, you have to go right back to the beginning.
32
Atari STST Action
Pink Panther is a truly abominable game. The graphics and sound may be well drawn and implemented but the game's playability is appalling. Should you manage to guide the sleepwalking master about, then the inspector will certainly get you. What a pity the programmers didn't make the game a little more easy to play - I sat and tried to play the game for over two hours without making much progress. So, unless you're an ardent Panther fan or you have the patience of Job, then I would strongly advise you to leave the Pink Panther strictly alone.
30
Amstrad CPCThe Games Machine (UK)
However, like the Atari ST and Amiga versions it is the control system which lets the game down. Pushing and bell-ringing to steer the sleepwalker is an awkward system and requires rapid and accurate reactions, and if a single mistake is made, you have to go right back to the beginning.