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Level 5 sports a nifty tile background and fish that block the way.
The bonus scoring game.
Player one: Please press fire
Starting level 1
The flooz is flowing. I better hurry.
I might be OK.
Starting level 2
Here we go.
Drat! Game over.
The high scores
Lucasfilm Games logo
The water nears the end of the line...
A bonus level
Fish and other oddities get in the way
Water begins to fill the pipes...
The copy protection
Starting level one
This is going fine
A broken tile makes this level a bit harder
Pipe Dreams meets Tetris
There is something fishy about this level
The high score table
Title and High score screen
Level 2 with 5 cross pieces
The bonus level
European title screen (as Pipe Mania)
US title screen (as Pipe Dream)
The High Scores table
The start of level one
The flooz is flowing through the pipe
LucasFilm Games opening splash screen
Opening Screen by LucasFilm Games calls this Pipe Dream
Level 3 - Pass over the Wall
Level 19, which sports a nifty looking green tiled background.
Level 23... Some hydrants are here as obstacles to block the path of your pipe laying.
Title screen (CGA)
Building pipes (CGA)
Title screen (Hercules Monochrome)
Building pipes (Hercules Monochrome)
Level one. Unfortunately the entire game is in Mode 4 (2 colours) throughout.
Level 13 with a reservoir and some one-way blocks
Level 13 complete with a level bonus awarded.
Game Over screen
Title screen: beat these high scores.
Level and BGM selection
Gameplay: intersections will yield extra points.
Stage summary and points gained.
Bullet-Proof Software logo
Earn bonus points for water that loops over itself
The bonus round
Running out of space
Intro sequence, from a diving board into a pool
Stage 1, distance 6
Stage 1, distance overkill
Clear! Also, you get 500 bonus points for each cross
Unused pieces will count as -100 points each
Stage 3, you can't put pieces on the metal plates
Level 1 in progress
Level 1 complete
Starting level 1 (from a random position)
Needing to replace the horizontal strip at the bottom quickly
Failed to do so
Building a sequence including 3 crossovers
Now having the unused pieces blown up and deducted
A complex network on level 3
Level 4 adds a blockade and two pass-through gaps in the wall
Starting the bonus game
False moves can't be undone, so there's no more I can do here
Brave Wave Productions
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