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Erprobte Pitfall!-Spieler werden dieses Programm selbstredend strategisch angehen, mit Lageplan und eingezeichneten Hindernissen und Gefahrenpunkten. Womit ersichtlich ist, daß die Tüftler und Knobler etwas zu tun bekommen. Beträchtlich mehr allerdings als bei der ersten Cassette mit den „nur“ 256 Bildschirmen, so scheint es mir. Wie Activision auf der Las Vegas CES mitteilte, wurde mit der Gestaltung der Unterwelt die größte Matrix für den Atari 2600 entwickelt, die es gibt: Sage und schreibe acht Screens in der Breite und 28 (!) Ebenen in der Tiefe. Ein Genuß, ebenso wie die sehr gute Hintergrundmusik (drei verschiedene Stücke plus Schlagzeug)! Zusammengefaßt: Ein Superspiel.
Atari 8-bitThe Video Game Critic
If you ever wondered what Pitfall 3 would have been like, this will probably give you a pretty good idea. There's a lot of shiny gold bars to be uncovered in Pitfall 2, but this cartridge is the real treasure.
Atari 5200The Video Game Critic
There aren't many adventure games for the Atari 5200, but this sprawling jungle romp is pretty much all you need! Pitfall 2 looks and sounds nearly identical to the 2600 version, but that's not necessarily a bad thing. You'll explore deep underground caverns, swim in rivers, and encounter all sorts of exotic creatures including monkeys, birds, and electric eels. From what I understand, there's an enormous hidden area that's exclusive to this 5200 version. Unlike the first Pitfall game for the 5200, there are no control problems to contend with. Pitfall 2 is fascinating and fun, but I must admit a "duck" button would have been a really good idea. The game employs checkpoints, and was one of the first to do so. Pitfall 2 is one Activision classic that truly shines on the 5200.
Atari 2600The Video Game Critic
Developer David Crane pulled out all the stops with this one. I only wish he has incorporated a much-needed "duck" move to avoid those pesky bats. Still, Pitfall II is a well-conceived adventure and a technical marvel.
Atari 2600Digital Press - Classic Video Games
Pitfall II is my favorite VCS game of all time, and with good reason. Many have called this the greatest VCS game ever made, and frankly, I'd have to agree with them. The scope of the adventure was unheard of at the time, and along with the fantastic controls, gorgeous graphics and terrific music, it's truly earned its reputation. Pitfall II is truly deserving of a place in any VCS fan's library.
Atari 2600The Atari Times
I recommend this game for anyone who has ever felt the urge to fall down waterfalls, flirt with scorpions, and ride a huge balloon through underground caverns. Overall I give this game a 95%.If only it could have been a little longer…So pack your bags and apply the bug repellent, its time to go on an adventure.
Atari 5200Digital Press - Classic Video Games
The 5200 version of Pitfall II is the same as the 2600 as far as game play. It has been upgraded graphically so that the trees look more like trees. The caves look more like caves and so on. The big difference is that this game really does contain "lost caverns". A second quest is accessed by completing the first. It’s not even mentioned in the instructions. A friend of mine, Jeff Adkins, brought it to my attention.
Pitfall 2 was the bittersweet exception. It did indeed make vast improvements to the original Pitfall game, and that may have been half the problem. You could go up and down, not just left to right, through an admittedly impressive subterranean world to explore. Yet in making such a large expanse of game, some of the original game's charm was lost. There was a sort of enjoyable simplicity of the original game. Not to mention how the new game had an action-adventure element that, perhaps, old school video gamers weren't quite ready for yet.
Das Labyrinthsystem wurde gegenüber dem Original erweitert und — so man will
— verbessert. Am Spielablauf und der Fortbewegungstechnik indes, also Laufen, Springen, Klettern mittels Joystick, hat sich nichts geändert. Unter diesem Gesichtspunkt fügt sich “Pitfall II“ in die lange Reihe der Spiele des Genres, ohne durch Besonderheiten herauszuragen. Immerhin aber ein Programm, das in sich steht. Guter Durchschnitt, denn der Neuigkeitswert fehlt.
ZX SpectrumSinclair User
Control is not easy, and when Harry reaches ladders and pits he falls at a frightening speed. You must keep holding the joystick to the right or left and watch him inch sideways as he plummets, hopefully avoiding bats and finding a safe ledge before he hits the bottom. There is clearly scope for strategy here, but there is so little you can do to avoid the nasties that the exercise will probably become boring long before the problem is solved.