Planetfall Screenshots

User Screenshots

Amiga version

Starting the game.
In the escape pod.
Reading a plaque. Someone needs to tell these guys about "Hooked on Phonics"
Rec Area.

Amstrad CPC version

Title and game start
exploring a bit

Amstrad PCW version

Like many PCW text adventures, this one needs CP/M to be run first.

Apple II version

Starting location
Start of the game. (80 Column Mode)
On a rocky crag. (80 Column Mode)
Checking your inventory. (80 Column Mode)
Meeting Floyd. (80 Column Mode)

Atari 8-bit version

Opening story, part 1
Opening story, part 2

Atari ST version

Starting location
Checking your inventory.
Blather the jerkward has killed you.
Don't head for adventure without your towel and your survival kit!
Examining tapes in the Rec Area.
Elevator Lobby.
System Monitors.

Commodore 16, Plus/4 version

Ensign Blather your nasty superior officer who hates your very existence.
Cleaning deck nine.
Blather rips your guts out... How pleasant.
Inside the escape pod.
The escape pod looks for a good place to land.
Reading plaque.
Rec corridor.
Dorm B.
Oh, great, a puzzle.

Commodore 64 version

Title screen/game beginning
Exploring a bit...
Title and game start from 1988 re-release
Introduction from the 1984 "grey" release.
Examining inventory items.
The alien ambassador.
Ensign Blather is mad at you for leaving your assigned duty.
Blather shows off what a jerk he truly is and You have died as a result.
Inside the brig.
Escape pod.
Grabbed the survival kit and towel before exiting the pod.
Rocky crag.
Dorm A.

Commodore 128 version

Start of the game
Exploring after crashing on planet

DOS version

The beginning.
Checking our inventory.
A quick death. Don't mess with Ensign Blather...
Meet the ambassador of Blow'k-bibben-Gordo, whose main export is Planetfall.
Hm, guess it's time to abandon ship.
Our escape pod is approaching a planet...
Phew! A narrow escape!
First contact with the native language.
Exploring the complex.
Found some tools!
You'll have to eat and drink from time to time.
Guess you'll have to do some repair work in this game...
It is pitch black. You might be eaten by a grue.
On the menu today: Red, green and blue goo!
Say hi to Floyd!
Nothing but a good night's sleep!
You'll ride lots of elevators. Luckily Floyd is there to keep you entertained.
Time for some shuttle car drivin'...
Floyd also reacts to saving and restoring.
After a while, you'll realize that you have contacted a disease. Hope you solve the game before you die.
So they're using Windows on that planet...
The library yields some useful information.
The library computer also has info about the early Infocom adventures. (Floyd loved Zork!)
The deadly Bio Lab -- and a courageous offer of brave little Floyd...
Inside the computer: Found the cause of the malfunction.
Fighting a killer microbe!
Welcome to the Bio Lab, Vol. II...
Chased by mutants! You only need to escape them to win the game. (Ha!)

Macintosh version

Starting out
About dialogue

TRS-80 version

Game intro
Game start - cleaning the decks
Alien ambassador gives me a brochure
Reading the brochure - a plug from Infocom to buy more Planetfall
An explosion on ship
Lucky I was by the escape pod
Launched away from the doomed ship.... it explodes!
Entering a the upper atmosphere falling to the planet
Pod lands with a thud
Now the pod is sinking into deep water
Swimming to the surface....on a rocky crag. Where am I?

TRS-80 CoCo version

Title and first part of the introduction
The final part of the introduction and game start
Descriptions frequently take more than one screen in the CoCo version