New Release: If you miss RPGs like Baldur's Gate, today has good news! Pillars of Eternity has been released and is available on GOG DRM-Free

Don't Starve (PlayStation 4)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (1 vote) 3.3

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
God is a Geek
We expected big things from the studio behind Mark of the Ninja and Shank, and in Don’t Starve, we got them. It’s a wonderfully dark survival-craft game with great scope for emergent, unique experiences, even if it will make you rage occasionally. The UI betrays the PC roots and can be a little hard to use on a smaller TV, and there are those who will find Don’t Starve just too mean-spirited to fully appreciate, but as an intentionally unforgiving survival sim with a sinister twist, it absolutely excels. Even if you can’t grab it while it’s free on PS+, it’s totally worth the £11.99 price tag.
3D Juegos
Realmente sorprendente. Solo así podemos describir a esta excelente aventura de supervivencia extrema, que ha sabido jugar muy bien sus cartas ofreciendo una experiencia de juego tan desafiante como original. Con innumerables opciones de juego, pocos títulos atrapan del modo en el que lo hace Don't Starve.
Don’t Starve is an amazing game, especially if you put the time into learning what it takes to stay alive instead of quitting when a frog kills you. There are times when you will die for no reason, there are times when you will die because you messed up and weren’t prepared for a situation. In a world where games are just carbon copies of some other games, Don’t Starve is refreshing. It’s different. That will be the reason you start a new game after dying at day 5, day 60 or day 200. There is plenty to do in this game. It’s not all about crafting and running for your life. There are plenty of places to explore – swamps, savannas and grasslands. When you get done with that, you can go explore the caves, and if you manage to survive the caves, there are ruins to navigate through.
Don't Starve est un titre qui se déguste, qui s'apprécie, un titre qui se savoure et dont il est difficile de se passer. Un jeu captivant et envoûtant qui mérite vraiment que vous vous y intéressiez.
80 (UK)
And that's fine, because Don't Starve really isn't a game for everybody. It's never stronger than in its opening hours, and if it never quite recaptures that first heady whiff of discovery, it at least keeps you on the edge of your seat thanks to its punishing design, the stakes rising in tandem with your achievements. So while the game starts to falter in the long term, fans of hardcore roguelike adventures and uncompromising survival gameplay alike won't go hungry.
Don’t Starve is not a must buy for any PlayStation 4 owner, but the fact that it is free to those who subscribe to PlayStation Plus means that it’s relatively easy to get access to an interesting experience and see how indie developers can benefit from the launch of the new Sony console.
Don't Starve ist auf der PS4 die gleiche zwiespältige Erfahrung wie auf dem PC. Die skurrilen Kreaturen, der morbide Humor und die umfangreichen Möglichkeiten zu überleben (oder eben auch nicht) überzeugen und locken mich immer wieder in die bizarre Wildnis. Dennoch leidet der Survival-Trip auch unter den gleichen Schwächen: durch den wiederholten Totalverlust bei Wilsons Tod werden Einstieg und die Ressourcensammelei schnell zur nervigen Routine. Zudem fehlt es nach wie vor an einem echten erzählerischen Überbau, der die Motivation langfristig aufrechterhält. Die technische Umsetzung für die PS4 ist hingegen gelungen – auch wenn nicht alle Möglichkeiten des DualShock 4 ausgenutzt werden.
Like most roguelikes, progress in Don't Starve oftentimes feels like a Sisyphean task. Time spent battling shadow creatures, building a farm, and ultimately, an inevitable death are rewarding once they get going, but failure to recognize success robs them of meaning. While I appreciate the world, atmosphere, and mechanics, I can't help but wish that there was a light at the end of Don't Starve's dark and lonely tunnel.
Même si, au bout de dix, cinquante, cent ou deux cent jours, la mort finira toujours par nous cueillir. On retournera néanmoins au dénuement et à la précarité fort de l'expérience acquise au combat pour sa survie. De sorte que les décisions seront prises avec de plus en plus de clairvoyance, l'usage des ressources se fera prudent et réfléchi, et la vie toujours plus précisément réglée. Au bout du compte, une forme de routine finira par s'installer, qui pourra en décourager certains. Mais c'est ainsi et le concept même de Don't Starve pouvait difficilement y échapper. L'expérience vaut tout de même vraiment le coup d'être tentée et se trouve désormais à la portée des possesseurs de PlayStation 4 qui découvriront-là une adaptation parfaitement exécutée par Klei Entertainment.
An interesting stew of ideas and great presentation can’t make up for a game that goes out of its way to frustrate and discourage its players.