🕹️ New release: Lunar Lander Beyond

Horizon: Zero Dawn - The Frozen Wilds

aka: Horizon: Zero Dawn - Itetsuita Daichi
Moby ID: 98039

Description official description

Available as standalone DLC digitally, or included on the blu-ray disc in Horizon: Zero Dawn - Complete Edition release, The Frozen Wilds is an story that takes place in the north-east part of the map with harsh climate and constant snowstorms. While the entire area can be investigated upon completing the base game, the story is chronologically placed before the end of the Horizon: Zero Dawn.

New area includes not only different frozen terrain with constant snow, but also new tribe, the Banuk tribe, which wasn't accessible fully in the base game although some of the characters in the base game were Banuk. The village high in the mountains have their own tradition and plethora of new outfits to survive in the hard climate surrounding it. While the mechanical enemies roam those lands as well, there is a new type of corruption that turns them into a more deadly machine known as daemonic machines, identified by purple flow through their hardware. The corrupted machines can be released from the corruption influence by destroying nearby towers controlling them.

Beside the main story that gives a fair deal of background for the base game, there are also many side quest of similar nature as those in the base game. Side quests range from helping Banuk warriors, destroying daemonic tower, rescuing people, dealing with the bandits, and other such tasks which require action over words. New audio and text datapoints are scattered around the Frozen Lands which provide additional information on the past events which took place before the apocalypse. Introduced new weapon which fires rope arrows which tether machines in place giving Aloy more time to strike them without fear of retaliation. By the end of the story, Aloy meets yet another AI, although this time a friendly one, called CYAN, which gives her plenty of pieces to fill in the blanks in the overall story.

This side story isn't intended to be tackled too early in the game, although accessible, and recommends character level 30 or higher before starting the first quest in the Frozen Lands.

Spellings

  • Horizon Zero Dawn: 凍てついた大地 - Japanese spelling
  • 地平线 零之曙光:冰尘雪野 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation 4 version)

105 People (73 developers, 32 thanks) · View all

Reviews

Critics

Average score: 85% (based on 9 ratings)

Players

Average score: 4.4 out of 5 (based on 5 ratings with 1 reviews)

A great expansion for a great game

The Good
* Incredible graphics and sound

  • New weapons are fun to use

  • New challenges for high-level players

  • Expands on the world of the base game, both geographically and culturally

    The Bad
    * Story is mostly disconnected from main game and makes virtually no advancements on the main narrative

  • New skills are mostly useless and boring

    The Bottom Line
    Horizon: Zero Dawn was one of my favorite games of 2017, with incredible graphics and satisfying combat wrapped up in an immersive world and compelling storyline. It didn’t necessarily break new ground, but it did deliver in just about all areas it could. When i learned that DLC was in development for the game, I was ecstatic. Sure, the original game had a few minor blemishes, but at the end of the day the only thing I really wanted more from Horizon was more of it. That’s exactly what Guerrilla have given us with The Frozen Wilds, the game’s first (and only) expansion.

    The Frozen Wilds adds a new area to the northeastern part of the map which contains its own self-contained story and sidequests. It also introduces a new skill tree and new weapons, armors, and machines, some of which are among the toughest that the game has to offer.

    In The Frozen Wilds, Aloy travels north to The Cut, which is the area where the eskimo-like tribe called the Banuk reside. Initially drawn to the Cut seeking answers to mysteries related to events during the main campaign, she ends up getting involved in a new adventure, investigating why The Cut has been overrun with Daemonic machines. Although the Banuk did make some appearances in the base game, they weren’t as well-developed as the other major tribes (Nora, Carja, Oseram). The Frozen Wilds fleshes them out considerably. They are revealed as a tribe who is firm in tradition and relishes the challenges of survival and hunting, even at the expense of safety. In general, the plot of the Frozen Wilds doesn’t necessarily advance the story so much as expand on the already intriguing world the game takes place in. There are some minor tidbits revealed about a couple of characters from the base game, but nothing really juicy. Aloy’s motivations for traveling to the Cut in the first place are also pretty weak. Otherwise its pretty much self-contained. These issues make The Frozen Wilds a slightly lesser experience on its own, but it complements what was already there very well.

    The Frozen Wilds is intended as a more challenging expansion for high level players. Guerrilla recommends the expansion for level 30 players and above, but I’d honestly wouldn’t dare attempt it until after finishing the campaign. I myself was level 47 and had all but one of the base game’s skills unlocked. I didn’t get the best armor from the base game, so even on Normal difficulty the fights were surprisingly demanding. I burned through resources much quicker, and found myself relying on health and resistance potions far more compared to the base game. I even ended up using shards to help restock my ammo, something which I practically never did in the base game. I wouldn’t call The Frozen Wilds uber-hard, but it’s a welcome step up from what was offered in the base game nonetheless.

    Arguably the most exciting additions in The Frozen Wilds are three new enemy types. These include the fast, canine-like Scorcher, and two giant elemental bear machines. These machines hit hard and will catch even experienced hunters off-guard. The new machines are tough, but even the old machines get a boost thanks to the Daemon, a new force that has taken over the Cut. Daemonic Machines look very similar to corrupted machines but have purple wires rather than red wires sticking out. They can’t be overridden, are strong against elemental ammo, and hit harder and faster than the original versions. Throughout the Cut, you’ll also find Daemonic towers. These send out pulses which repair nearby daemonic machines, meaning you’ll have to either destroy them or override them to shock nearby machines and set up an ambush.

    To compensate for these new challenges, new weapons have been introduced. In The Cut, a new currency called Bluegleam is used to purchase new weapon types and special items from vendors. Bluegleam can be found in the world or earned through completing quests and challenges. The new weapons and armors are great fun to use and are basically more powerful versions of weapons from the base game, which allow for even stronger shots when fully drawn. There are also new elemental staff weapons, which hurl the three different elements (fire, shock, freeze) at enemies but take quite a few resources to use. You’ll have to complete quests to find these. These weapons can also be upgraded to offer alternate firing modes. You can even unlock the option of modding your spear, allowing it to do even more damage.

    The new skill tree, “Traveler” is a minor disappointment. The tree is orientated towards players who like to use mounts for traveling and combat, but since Horizon’s mounts are frustrating to use the skills are mostly useless for players like me. The best skills in the tree are the ability to break down unwanted items into shards and inventory expansion.It feels like Guerrilla was struggling to figure out good skills to put in this tree.

    Platforming has been improved. Many areas still only offer one path to get through, but the paths are much more interesting since more climbable objects are included, and there are sometimes more than one way to get up certain areas. There are also several areas with moving and rotating objects, making for very interesting platforming sequences. The puzzles have also been given a boost. They aren’t exactly brainteasers, but they’re not trivial either.

    Graphically, The Frozen Wilds looks just as amazing as the base game, as you would expect. The snow looks incredible. I especially love the way it deforms when Aloy or other characters move through it. It’s probably the best looking snow I’ve seen in a game. At times, the snowfall was so dense I could barely see what was on-screen, especially at night. Performance on PS4 Pro is very good, though there were a few times when the frame rate would dip a bit, but this was generally when a ton of activity was happening on-screen.

    The soundtrack definitely feels a lot more electronic compared to the base game, which balanced digital and analog instruments very well. There is a lot more synthesizer in the Frozen Wilds, which seems to emphasize the iciness of the expansion’s setting.

    Overall, the Frozen Wilds stands as a great addition to what was already a great game. The storyline isn’t quite as strong as the main campaign’s, but all of the new enemies, weapons, and challenges make it a more than worthy expansion, nonetheless. If you’re picking up the game for the first time, then I highly recommend getting The Frozen Wilds along with the base game.

PlayStation 4 · by krisko6 (814) · 2017

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Horizon: Zero Dawn (Digital Deluxe Edition)
Released 2017 on PlayStation 4
Horizon: Zero Dawn - Complete Edition
Released 2017 on PlayStation 4, Windows
Horizon: Zero Dawn
Released 2017 on PlayStation 4
Horizon II: Forbidden West
Released 2022 on PlayStation 4, PlayStation 5
Event Horizon: Frontier
Released 2017 on Android, 2018 on iPad, 2019 on Macintosh...
Champions of Dawn
Released 1996 on Amiga
Forza Horizon 4
Released 2018 on Windows Apps, 2018 on Xbox One, 2021 on Windows
Heaven's Dawn
Released 1995 on DOS
Horizon Chase Turbo: Senna Forever
Released 2021 on Nintendo Switch, Windows, Linux...

Identifiers +

  • MobyGames ID: 98039
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Kam1Kaz3NL77.

Additional contributors: MAT, Rik Hideto.

Game added November 9, 2017. Last modified January 20, 2024.