007: Racing

Moby ID: 3531
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Description official descriptions

In 007 Racing you can get behind the wheel of James Bond's car.

You must complete missions which range from collecting an object and getting out alive, to much harder and more complicated things. Your car is armed with many weapons including mines, rockets, lasers, smokescreens, and more.

Then, if you get bored playing alone, you can eliminate your opponent in multiplayer missions where you have to destroy the other car, or a game mode called "Pass the Bomb", where you must pass the bomb to the other car by touching it before you blow up.

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Credits (PlayStation version)

170 People (140 developers, 30 thanks) · View all

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Critics

Average score: 55% (based on 28 ratings)

Players

Average score: 2.9 out of 5 (based on 17 ratings with 1 reviews)

Wasted potential.

The Good
The idea. Car models look decent. Licensed music.

The Bad
The graphics. The controls and the game mechanics.

The Bottom Line
This is a typical example of a good game idea gone wrong. The idea is: take a popular movie license, mix it with popular cars licenses and do an action packed, cinematic game filled with some breathtaking scenes like long car jumps and duels with helicopters. The problem is – it just doesn’t work here. Although a licensed product the game isn’t your typical summer vacation movie tie-in. It isn’t associated with any particular Bond movie, although it’s centered around Pierce Brosnan era. So the developers can’t explain themselves with typical excuses – lack of time and resources because of a fixed movie opening date. At first everything looks ok – you have your mission objectives which are pretty varied from level to level. The graphics is really bad (at the year 2000 we saw how a PSX title could look), but you could forget about it because of original movie music which nicely sets the atmosphere. But the controls and the mechanics is what really kill this one. The cars are sluggish and slow and the constant need to line with your targets in order to shoot them really starts to annoy you and makes you think that it would have been much better if you could just walk out of the car and shoot in a typical fpp fashion. Mainly you move in narrow paths and the game doesn’t even try to generate an illusion of a world to explore. And a completely unbelievable physics makes one of the essential aspects – jumping – a trial and error which is especially frustrating because every fall results in a restart at the beginning.

PlayStation · by pagrab (4) · 2006

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  • MobyGames ID: 3531
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Contributors to this Entry

Game added by Brolin Empey.

Additional contributors: Victor Vance.

Game added April 3, 2001. Last modified January 18, 2024.