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Each Ace Combat game from Namco has been the best jet fighter shoot 'em up games of their tame and the third in the series is no different. They have really out done themselves with Electrosphere, one of the most stylish and refined games we've played since R4.
Once you understand the controls of the game, they’re amazingly easy to use and very intuitive. The HUD with its virtual horizon and whatnot is invaluable, as is the little pointer to your next target. AC3 does everything necessary to make people who aren’t even into the genre enjoy the game, from tight controls to cool menus. Sure, you may get frustrated at first by the way the beginning planes handle, but in the end you’re going to be having an absolute blast. Pick this game up if the genre interests you, and if not, at least give it a rental. You may enjoy it despite yourself.
The only missing piece in AC3 is that you can't collide with other planes, no one would want to do that but it is fun to experiment. Mixing near flawless graphics, exciting gameplay and great sound makes it one of the best jet fighting games out there. To all who have never played an Ace Combat title, you should definitely pick this title up, and to those who have played an AC game then it is your privilege to buy Ace Combat 3: Electrosphere.
After recently enjoying the Japanese version of Electrosphere I must admit to being disappointed that the English port didn't offer the multiple choice missions. Their inclusion meant the replay value of the Jap version was much better. Regardless the visuals are possibly the best you will see on Playstation for a game of this type. Overall this is an 'ace' combat shooter.
Ace Combat 3: Electrosphere delivers the same action-packed air combat experience that you've come to expect from the series, and does it with an unmatched style and flair that's never over the top. If you've never had a chance to try out the Ace Combat series, head over to the store now and pick up a copy. If you have, what are you waiting for?!
Ace Combat 3 reste dans la lignée de ses prédécesseurs. Un jeu à l'action trépidante et à la réalisation brillante. Vous pouvez y aller sans retenue.
Uppdragen kanske är spelets tyngsta och svagaste kort eftersom vissa av dem ibland har en tendens att kännas lite för omotiverade eftersom de är avklarade efter en minut. Givetvis går det att sondera terräng och ge sig i kast med sekundära mål, men Namco skulle väl ha kunnat salta dessa uppdrag lite mer. Trots det så har Ace Combat 3: Electrosphere allt, och lite till.
Of Ace Combat echt zo'n genreschokkende titel is als Namco beweert, vraag ik me af maar dat er een paar mooie nieuwe ideëen in zijn verwerkt, is zeker. Het is een vette vliegsim en bezorgt je, mits je de belachelijke controlls hebt gemasterd, een heleboel vlieg- en vechtplezier.
Ace Combat 3 earns its place in the Ace Combat lineage by delivering solid, satisfying action and flying fun for the PlayStation. It would rank even higher had it offered two player competitive play and a stronger storyline, but that's just room for Ace Combat 4. Suit up and hit the tarmac - your flight's arrived!
Ace Combat 3 is a corker of a flying game, and beats any other flying sim that the Playstation has to offer- not that there are many. A cracking game that should be owned by all flying fans.
Game Informer Magazine
Without a doubt, Ace Combat 3 was the coolest title of the series in Japan. The action was solid and the graphics were beautiful, but what really made the game shine was an intriguing storyline involving a corporate war in the near future. The game was chock full of characters who would fly for or against you, each with their own set of loyalties and motivations. You would frequently be given the opportunity to join someone else's cause by turning on your former employers during a mission. Doing so would change the course of the game, grant you a different set of planes to check out, and lead you up to one of four alternate endings. Translating all of the audio and text would have been a daunting task indeed, so Namco wussed out. They tore out all of the dialogue, plot, and alternate endings and turned Ace Combat 3 into an action game with some neat missions.
Think of Ace Combat 3 then as a big budget summer movie - supremely well put together and designed to please, but shallow at its core and easy to digest. Like most trilogy cappers that function under the idea that everything has already been done the first two times around, a really nice light and sound show sits in the place of innovation. You've done this all before, but there's enough sheen and quality design to make the trip worthwhile. Ace Combat 3 may not soar, but it does shine.
Namco's Ace Combat has a reputation for quality that is practically unassailable. The first game was a flawed but functional arcade-style shooter (which is Namco's forte, after all), but the second episode was such a substantial leap in quality (comparable to the leap from Ridge Racer Revolution to Rage Racer) that everyone sat up and took notice. Ace Combat 2 was extremely playable: It had a multitude of missions, branching paths, and a wide array of planes to earn depending on the paths you took and your level of success, for which you were given a score at the end of each level. Seeing as how Ridge Racer Type 4 was the expected logical step forward in terms of playability and graphic expertise, surely then, so too must Ace Combat 3 be.
Ace Combat 3 is certainly not just another sequel. You are flying some of the world’s best air combat fighter planes through wickedly detailed environments. Although there is a lack of a good plot, the gameplay and control compensate for this somewhat. The inherent challenge comes from trying to be the best rated in each level. This is dependent on how well you do in each mission, with the ultimate goal being Ace dogfighter status.
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||The quality of the art, or the quality/speed of the drawing routines
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|Overall MobyScore (9 votes)
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