Apocalypse Reviews (PlayStation)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Entertaining but flawed package Reborn_Demon (136) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
Smash TV + 3D platforming = a fun, if slightly flawed ride. DarkBubble (376) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (12 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Jan 17, 1999)
Activision scored a winner with this title, and it's a game you'll want in your collection. The graphics are the best I've seen in a PSX game, bar none. If they'd done a better job on the sound, this probably would have scored a 100, but don't let that stop you from checking this incredible game out.
This is a simply beautiful game. If you’re looking for a high-octane shooter, there is nothing better on the market that you could put your money on. The graphics are good, the music is amazing, and the action doesn’t quit until you do. As far as action games go, this is as good as it gets.
Certainly this style of gameplay is nothing new and has been done a few times before, most memorably with the game "ONE", but Apocalypse has taken this design and player presentation and perfected it. The game plays out like a non-stop action picture with death and destruction around each and every corner. The graphics, while not the absolute best ever seen on a Playstation game, are rock solid and attractive with enough special effects to make things intense. The sound effects and music totally kick ass and having the voice of Bruce chiming in throughout the game is like icing on the cake. This is one of those titles that once you pop it in, you will find it hard to stop playing. The gameplay sucks you in and the action will keep you coming back for more. The game jams...check it out for yourself you'll be glad you did!
GamePro (US) (Nov 24, 2000)
If your trigger finger's itchin' for non-stop action, Apocalypse is just the game you've been praying for. The end of the world has never looked so good.
Power Unlimited (Dec, 1998)
Rennen, springen, rollen, knallen, zweten, schijten, lachen, gieren, brullen: dat zijn de steekwoorden voor degenen die Apocalypse in een notendop omschreven willen hebben.
Mega Fun (Nov, 1998)
Abgesehen von der etwas abgedrehten Story verblüfft Apocalypse mit vielen neuen Ansätzen, die dem etwas ausgeleierten 3D-Action-Genre wieder neuen Wind verleihen. Vor allen Dingen überzeugte mich die Kameraführung. deren recht eigenwilligen Einsatz ich zu Anfang noch als störend empfand, beim weiterem Spielen aber immer mehr zu schätzen wußte. Ebenso die genial einfache Analog-Steuerung. Ich bin überzeugt, daß wir bald ähnliche Konzepte in anderen Spielen wiederfinden werden. Die Frage ist nur, warum nicht schon andere Entwickler zuvor auf diese Idee kamen, doch manchmal sieht man eben den Wald bekanntlich vor lauter Bäumen nicht. Wäre die Grafik-Engine noch ein wenig flüssiger ausgefallen, wären sicherlich noch ein paar Prozent mehr dringewesen. Dennoch, Apocalypse ist mehr als ein Freudenfest für reinrassige Action- und Bruce-Willis-Fans.
Game Revolution (Nov 01, 1998)
Apocalypse is pure non-stop action and eye-candy. It's not a bad game from a movie star, and definitely worth looking into.
GamesAreFun.com (GAF) (Apr 27, 2003)
Not only is shooting action the highlight of this title, it was also a hell of a lot of fun. It seems that nothing on the screen can not be destroyed. Neither Buildings, bridges, nor vehicles could stand before the wrath of Trey Kincaid. However, just when this title is on the verge of having you completely addicted, it added in a horrible, unexpected X Factor. An unbelievable batch of frustration inducing jumps which required pixel perfect execution. The whole flow of the game was brought to a grinding halt as you try to jump from pedestal to pedestal while being sniped at by off screen enemies. Sadly, many a controller lost its life at this point in the game.
Video Games (Nov, 1998)
Apocalypse bietet klar besseres Level-Design und Lichteffekte als Assault, verliert jedoch knapp die Explosionswertung und das Gameplay gegen One, so daß es spielspaßtechnisch in etwa dazwischen anzusiedeln ist. Ihr erhaltet mit dem neuen Activision-Titel einen typischen Vertreter des Fast-Food-Action-Genres auf der PlayStation, der zwar anfangs durch hübsche Grafik, coole Kameraschwenks, nette Gameplay-Gags (mit einer Hand abseilen und mit der anderen dem Feind einheizen) und flockige Sprüche gut unterhält, aber nicht die Substanz aufweist, um nach dem Durchzocken (der Dtto-Normal-Spieler braucht ca. zwei bis drei Tage) nochmal zu motivieren.
GameSpot (Nov 18, 1998)
The game's changed perspective may have been a good idea at the time, but it also caused the game's main problem. Since all the voice work was written to work with Trey as your sidekick, it all sounds like he's talking to someone that isn't there. Plus, what was left in really isn't very good. Most of the phrases really lack feeling, and they're mixed horribly. It sounds like they just trapped Bruce in a bathroom with a mini-tape recorder and got him to read the script. Also, the lack of variety (you'll hear "Open up a can of whoop-ass" and "Ooh! I... feel... gooood!" more than a few times) leads you to believe that most of the voice work was unsuitable after the transition. And since getting Bruce back in the studio was probably impossible (hey, Bruce is a busy guy), we're left with whatever quotes they could salvage from the existing audio.
IGN (Nov 19, 1998)
It must be said that Apocalypse works brilliantly with the analog control, leaving the digital controls feeling like yesterday's old fish stew. As with most games, once you've made the switch it's hard to go back.

I might have a difficult time putting this at the top of my gift list this holiday, but it's a lot of fun, and it's entirely engaging for a few hours or so.
It's all carried off with class, but underneath all the gloss, Apocalypse is a simple shooter with an identity crisis. Gameplay dramatically swings between frenetic action and hyper-sensitive platform game precision. Often you get caught by still being in "blasting" mode when you should be treading more carefully. As you progress, this get increasingly frustrating, especially when the erratic camera system conspires against you too.