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||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
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||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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Which all combines to ensure that Ark of Time never does anything to make itself heard above the howling hordes of bigger and better adventure games, and makes it certainly not recommended as a starting block for anyone interested in stepping anew into the genre. It’s not so much that I regret playing the game – the pure, mind-blowing difficulty of the final aquatic stage’s completion came with a lot of swearing, pad-throwing and, eventually, pleading to the television, but few games have rewarded me with a greater sense of satisfaction once finally seen off. But that’s the problem; I didn’t feel fulfilled because I had challenged myself and came off on top but more akin to feeling like I had slain a gibbering demon that sat on my shoulder making derogatory comments on my intelligence or suggesting crude untruths about my sexuality. I didn’t complete Ark of Time as much as I slew it, gloated over its broken and bloody corpse, and then forgot it ever existed.