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It's hard not to be excited by LucasArts' triumphant remake of the Commodore 64 classic Ballblazer. Filled with everything that made the original great, along with better graphics, sound, and control than the Commodore ever could have delivered (yes, I know it's sacrilege, but it's true…), Ballblazer Champions has everything that a remake could want.
BallBlazer est une sorte de handball du vingt et unième siècle. Mélange de musiques en retard sur ce qui se fait de nos jours et de design "WipEoutien", ce jeu est au premier abord plutôt attractif.
For BallBlazer Champions to be a winner, more attention should have been paid to the two player mode, which is after all where sports titles of any kind become most enjoyable. You won’t be disappointed with the game’s professional and crisp graphics, also using some gorgeous lighting effects and a good frame rate in the one player matches, but when playing on your own is impossible and playing with a friend is unpleasant, Ballblazer Champions ceases to have much use.
The good news is that the graphics have been update for the 90's, the bad news is the gameplay hasn't. The premise remains identical. One or two players battle it out in a futuristic arena for possession of a glowing orb. When you catch it, you race to the goal, let loose the ball and hope you score. There are weapons which appear on the field and play strategies vary depending on the arena (they have 3-D surfaces) and opponent you're playing.
For fans of the original game, BallBlazer Champions offers a nostalgic update. But for everyone else, stick to the normal sports.
Ballblazer Champions retains this basic format but introduces weapons, different types of arena and upgradeable ships in an attempt to add both variety and longevity. In some respects these innovations are successful. Weapons, such as missiles, can be used to stun opponents, but they also enable players to shunt the plasmorb around from a distance - a tactic which adds a whole new layer of skill to the proceedings. In addition, the chance to earn rotofoil improvements at the end of each match provides the motivation to keep ploughing through the rounds in order to gain more points.
Un concept intéressant malheureusement anéanti par une jouabilité exécrables due à une inertie exagérément prononcée et à un mode deux joueurs parfaitement illisible. Décidément, les sports futuristes n'ont pas la cote sur PlayStation. A éviter.
The Video Game Critic
The original game let you shoot from any distance, but in Ballblazer Champions your shots stop dead at a few feet, so you'll need to be directly in front of the goal to score! The audio is equally horrific, with bad music and an annoying announcer yelling mindless drivel like "I love it!" and "That had to hurt!" What game is he watching?