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GamePro (US) (Jul, 1997)
Although it's not as fun as Doom, BRAHMA Force's gameplay is entertaining and arcade-driven, with a speedy mech that has the ability to jump. While not a tour de force, BRAHMA Force is still worth a weekend.
Mega Score (Apr, 1998)
Mais um shoot'em up frenético em ambiente 3D futurista, com uma daquelas estórias giras que não diz nada a ninguém mas promete, nas entrelinhas, montes de acção aliciante para os fanáticos do gatilho.
You will doubtlessly be informed that Brahma Force is a 'Doom clone'. Not so, more of a Doom comparison because you shoot to kill, strafe to survive and you must carry out your missions all alone. That's about it. Better than Doom? Dangerous ground as the Williams classic touched a part of gamers hearts (and that sensitive part of your bum) that no other shooter has come close to reach. Let's just say that certain aspects have been improved while that feeling of sheer terror (you know, when you go to pick up the blue key and all hell breaks loose) is sadly lacking. Enjoyable game but lacks a little atmosphere.
Game Players (Jun, 1997)
Everything in BRAHMA, from the environments to the enemies, is built from polygons and while they are well textured, everything begins to look the same after awhile. The levels also could've been a little larger, but with 22 increasingly challenging stages to work through, it isn't too horrible a shortcoming. BRAHMA Force isn't going to blow anybody's mind with it's originality, but it is a solid game and it does right by the first-person mech genre.
Video Games (Jun, 1998)
Brahma Force stellt sich als echter Überraschungshit und Geheimtip für alle Mechfreunde und solche, die es werden wollen, heraus. Das gesamte Ambiente des Spiels mit seinen unzähligen gerenderten Sequenzen, Vor- und Zwischenspännen, visualisierten Funksprüchen und digitalisierten Explosionen zeugt von einer unglaublichen Liebe zum Detail bei Genki/Jaleco. Die eigentliche Levelgrafik erreicht zwar nicht ganz Armoured Core, engen dafür entschädigen die abwechslungsreichen Missionen und die spannende Story mit jeder Menge klasse Robo-Soundsamples und coolen Mecheffekten. Der Schwierigkeitsgrad wurde auch eher moderat angesetzt so daß auch Genre-Einsteiger eine faire Chance haben - was jedoch nicht heißt. daß ab und an eine einzige Rakete genügt, um Euren mittlerweile gut gepanzerten (so denkt man jedenfalls!) Mech in tausend Teile zu sprengen. Verschiedene Story-Lines wie bei AC sind aber nicht vorhanden.
GameSpot (May 08, 1997)
BRAHMA Force: The Assault on Beltlogger 9 is a compelling title. If you like strategy, action, or adventure games, there is definitely something here for you -the intricate plot won't get in the way of your enjoyment. It's a challenging game, the likes of which hasn't been seen in some time, and the mixing of genre standards makes for a fresh play experience.
IGN (Apr 10, 1997)
Like most classic adventure games, a major part of BRAHMA Force's gameplay involves flipping switches to unlock doors, to allow you to pass on to the next level. While this doesn't break any new ground as far as game structure goes, it does feel instantly familiar to anyone who's ever played an adventure game. The levels could've been a little larger, but the clever enemy AI works well at preventing you from finishing the levels too quickly. BRAHMA Force offers solid gameplay within an established game genre. It won't be the next Tomb Raider, but it is a hell of a lot of fun!