Breakout Reviews (PlayStation)

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Critic Score
100 point score based on reviews from various critics.
User Score
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Critic Reviews

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Atari HQ (2000)
Basically, if you enjoyed Pong, Breakout will provide you with similar thrills. The game has kept the same whimsical nature of Pong, and the elements which made Pong so popular are also carried over in Breakout.
PSX Nation (Sep 25, 2000)
For the hardcore gamer out there, the challenge of "Breakout" is to play the levels to such perfection that the highest of 11 rankings (SuperStart) is constantly achieved throughout the game, which is no easy task when the ranking goes down every time a ball is lost. But for the rest of us, "Breakout" is an affordable time waster on which to kill a few hours without wasting too many brain cells or thoughts. It's a reborn oldie that, thankfully, has remained a goodie. We recommend it cautiously, especially for the $20 asking price.
Mega Fun (Oct, 2000)
Respekt, mein Lieber. Verglichen mit lauen Software-Aufgüssen im Stile von Centipede oder Space Invaders scheinen sich die Jungs bei Break Out tatsächlich etwas mehr ins Zeug gelegt zu haben. Das Hervorhebenswerte dabei ist dass man sich nicht nur auf eine technische Modernisierung des Klassikers beschränkt hat, sondern das ursprüngliche Spielprinzip freudig variierte und ferner mit anderen Konzepten kombinierte. So münden Gameplay-Einflüsse bekannter Titel wie Tetris oder gar Space Invaders elegant in das altbekannte Prinzip “Spielsteinchen mit Ball und Schläger vom Schirm putzen“ ein.
Video Games (Oct, 2000)
Ich bin ja nicht gerade ein Freund von lieblosen Remakes – weshalb mich Break Out jetzt gar nicht mal enttäuscht. War ja zu erwarten, dass nix dabei rauskommt … Neben dem massiven Kollisionsabfrage-Fehler stört mich auch noch die Steuerung: mit Digi-Pad zu langsam. Mit Analog-Stick immer noch nicht optimal und erst mit Maus recht gut – bloß könnt ihr mit der Maus die vielen Zwischenspielchen nur bedingt spielen. Ständiges Controller-Wechseln im Minutentakt war zumindest bei mir die Folge. Nein danke – dann lieber das Original.
After you think you have beaten Breakout, the game is still not over. After the credits roll, you'll be given a crack at playing a round of Breakout patterned closely after the original. This is a nice touch, but it doesn't go far enough. Beating all of the levels doesn't exactly unlock the original game as you only get to break down one wall of bricks, and then the game will end. After completing the game, you can break down this wall of bricks any time you want, but it is still just one wall of bricks. Contrast this with the PS remake of Space Invaders in which you can find a replica of the original Space Invaders game in its entirety.
GameSpot (Oct 16, 2000)
Breakout isn't a particularly bad game, nor is it particularly good. The same repetitive gameplay from years ago has returned, camouflaged underneath some average polygonal graphics. If you still don't have your Atari 2600 lying around and you miss this sort of simplistic fun, Breakout may be worth a rental. And while Breakout is a fine starter game for young kids attempting to get a handle on their hand-eye coordination, all others might want to pass on this one.
The Video Game Critic (Mar 22, 2001)
Certain actions send more bricks over to your opponent's side, and it's incredibly frustrating when your wall is regenerating faster than you can smash it. Like Pong, Breakout begs for a paddle controller, and the analog or digital controls aren't responsive enough, especially when you're trying to keep multiple balls in play. Hasbro tried to do to Breakout what they did with Pong, but this time they came up short.