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The GoodThe gameplay is in sharp contrast here; not much of a storyline, although it still succeeds in setting up an atmosphere (especially when it came to 'Dimension X').
Other than that, though, despite there being loads of items to collect, the game is sufficiently challenging that a natural urge is created to simply keep opening up new worlds, until one gets to the 'present' in the storyline (also interesting how at the beginning of the game the same icon represents 'nowhere').
The BadWell, it is essentially short (one could manageably complete it 100% in under 24 hours), although that does not by any means imply that the challenges couldn't possibly hinder that progress.