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SummaryIt's better than sliced bread - and sliced bread is pretty damn good!
The GoodAn amazing soundtrack, creative enemies, awesome artwork, and addicting gameplay, Castlevania: Symphony of the Night got me hooked from start.
The story is the usual good vs. evil ordeal, but they execute it very nicely. Playing as the half-vampire, half-human Alucard, you must defeat your vampire father Dracula and his demonic castle to save the world once more from his vicious wraith. There are twists here and there in the story and, even if it's not the most prominent thing in the game, it is suspenseful.
Gameplay is a mix of side-scrolling Castlevania action with RPG elements, making it extremely addicting and fun. There is a hoard of equipment and items, each weapon and piece of armor distinct in it's own way. What's more is that there are relics to collect, some of them having everlasting effects and some containing familiars (creatures that follow and help you out). The castle is also very large, having a plethora of areas for you to explore, so the game is very open-ended.
The soundtrack is epic. From symphonic violins to hard guitars, the music is never displeasing (except for one piece, but that will be explained later).
The voice acting was, generally, good and the sound effects were pretty sweet.
All in all, I must say, Castlevania's pros completely over weigh the cons. Of course, however, not all games are perfect...
The BadTime for the cons.
The only thing I didn't like was the bad voice acting of the succubus and fairy, which should've been closer to their Japanese versions (in tone and acting).
The only song that I really didn't like was the song in the credits, titled "I Am the Wind". It just doesn't fit in this kind of game.