Chrono Cross

aka: Project Kid
Moby ID: 3810

PlayStation version

Forget continuity, just enjoy this game for what it is.

The Good
Chrono Cross is a perfect example of what a good PS1 RPG should be. The graphics, music, and story are very well done, and add a unique touch to the game that no other game has yet to match. The battle system is fun and intuitive, and the whole concept of elements allows for a very organized and customizable array of abilities which you can mix and match to your choosing. And with 45 party members available in the game, you've got a lot of room for experimentation.

The game's setting is another strong point. Throughout this long 2-disc adventure, you'll travel through beaches, swamps, ancient ruins, volcanoes, haunted ships, and even alternate dimensions. But as unrelated as all of these locations sound, they all create a world that is as beautiful as it is dark and mysterious. They really make exploring and progressing the plot fun and exciting.

The Bad
Possibly the only complaint one could have against this game is how different it is from Chrono Trigger. The battle system, characters, and setting resemble very little of what Chrono Trigger had introduced, and leaves lots of plot holes regarding the game's relationship to the original time line. Other than that, there aren't any other problems with this game that aren't completely arbitrary.

The Bottom Line
This is yet another example of Squaresoft's sheer talent in making RPGs, and coming out at a time when RPGs were finally gaining world-wide popularity, it's easy to see why this game is so noteworthy. Every aspect of the game is great in it's own way, ensuring you'll like at least something about it. And to those who are still upset about this game being a bad sequel: think of it as a standalone title. I'm sure you'll enjoy is more that way.

by Idkbutlike2 (18) on May 9, 2010

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