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MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Description

A young man named Crono is about to enjoy a carefree day: he plans to go to the Millennial Fair, where his friend Lucca intends to demonstrate her newest scientific invention: a teleporter. Upon his arrival Crono meets a young girl named Marle, who volunteers to be the first to test Lucca's new device. However, Marle's pendant influences the teleporter's mechanism in a mysterious way, and as a result she is teleported four hundred years into the past. Crono and Lucca quickly recreate the time portal and follow Marle. They find out that her unexpected appearance has created some confusion, and proceed to fix the error, which in turn leads to unforeseen consequences, eventually compelling the heroes to travel to different time periods and change the history of the world.

Chrono Trigger is a Japanese-style role-playing game in which the player takes control of a party consisting of up to seven characters, developing the combat skills of its members and managing their equipment. There are no random encounters in the game: all the enemies are either visibly walking on the field maps and can be avoided by the player, or are waiting to ambush the party. No enemy encounters occur when the player navigates characters over the world map.

The game utilizes the ATB (active time battle) combat system from Final Fantasy games as one of the combat style selections offered to the player in the beginning. The other selectable battle mechanic pauses combat whenever the player accesses the menu, effectively removing the real-time element and rendering the battles fully turn-based.

As the characters grow in power, their parameters increase, and they learn new "techs" - special powerful attacks and maneuvers which cost them magic points to use in battle. Techs may target a specific formation of enemies (e.g. a line) and can be used tactically depending on the enemies' positioning in combat. Characters may execute techs individually or perform double or triple techs, where each character contributes a tech which is combined with one or two others to unleash a powerful attack.

Once player-controlled characters acquire the ability to travel freely between time periods, the game's plot develops in a non-linear fashion. From that point on the player may opt to face the game's final adversary in combat and complete the story, or perform other plot-related quests. Depending on the moment of the story when the player decides to proceed to the final battle, the game may be concluded with thirteen different endings. The New Game+ option allows the player to start the game anew after having previously completed it, carrying over levels, techs, and equipment of the characters.

Alternate Titles

  • "The Dream Project" -- Working title
  • "クロノ・トリガー" -- Japanese spelling

Part of the Following Groups


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User Reviews

One of the few good japanese style RPG's Mattias Kreku (424) unrated

The Press Says

RPGFan Sep, 1995 97 out of 100 97
Netjak Jan 05, 2005 9.7 out of 10 97
Jeuxvideo.com Jan 28, 2011 19 out of 20 95
Thunderbolt Games May 20, 2007 7 out of 10 70

Forums

Topic # Posts Last Post
A small issue I have with this game. 18 Zovni (9425)
Sep 29, 2010
Trivia disagreement 2 Unicorn Lynx Bronze Star Contributing Member (132767)
Sep 24, 2009
The origin of the Rick (rocket?) Roll 8 Rabbi Guru (1250)
Jun 02, 2008

Trivia

Many rumours surround the game since its development, due to its plot depth and seemingly unresolved ends. While some of these claims, such as a rumoured mountain area accessible in 65,000,000 B.C., were true, though only in the beta. Others are simply untrue.

For instance, it has long been held that at one time the traveler Toma and the princess Schala were intended to be playable characters, due to manipulation of the player character selection screen via Game Genie or Pro Action Replay codes. However, closer inspection and the aid of ROM hackers have revealed that while faculties in the code for an eighth character exist, the game is hardwired and designed specifically for the featured seven.

There is also no corroborating evidence from the beta version of the game released to stores or preview screenshots in magazines. Examination of the beta's code also establishes that no extra animations for Toma or Schala existed.




This entry was contributed by ResidentHazard (3062), Sciere Bronze Star Contributing Member (170725), Satoshi Kunsai (1826), Bregalad (819) and MAT Bronze Star Contributing Member (47009)
 

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