Description
You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.
Alternate Titles
- "Lost Children: The City of Lost Children" -- Japanese Title
- "La ciudad de los niños perdidos" -- Spanish Title
- "La Cité des enfants perdus" -- French Title
- "Die Stadt der verlorenen Kinder" -- German Title
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Trivia
The City of Lost Children began production in the fall of 1994, when Psygnosis first visited various locations where the movie was being filmed to study the set environments created by Marc Caro and Jean Jeunet (both well known for their collaboration on the film Delicatessen, ten years earlier). It was important to study how the design team was going to create a 3D game from the 2D sets and to think of what scenes and elements would have to be added to make the game a non-linear adventure. The first interactive scenes from the game were first seen at the E3 show in 1995 and then a near complete game was shown the following year at E3 in May 1996. The next six months were spent on localizing the game in five languages and strategically preparing it for launch internationally. The French version of the game was first released by Psygnosis’ Paris office at the end of 1996.