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Comparing the Saturn and PlayStation versions of C&C is an interesting exercise. Westwood has done a tremendous job with both ports of the game but the Saturn version is the one I'd go for, despite the fact that there are more missions for the PlayStation port. Obviously the video and CG clips look better on the PlayStation but I was surprised to see how much slow down the PSX version of C&C had (especially when the screen was covered with ant-like soldiers). Also, the grainier look of the Saturn port (as opposed to the smoothed out look of the PSX version) actually makes catching the smaller details a little easier on the eyes. Overall though, the two versions are nearly identical. The gameplay, audio and control are equally solid on both 32-bit systems. Command & Conquer for the PlayStation is a kill shot, don't let it out of your sight.
Imagine the best elements of Sim City 2000 combined with the blasting fun of Re-Loaded all mixed into a game containing a very high level of artificial intelligence and you have Command and Conquer. Younger gamesplayers will enjoy building up massive forces and sending them all into the enemy base for a massive showdown with the enemy, while older players will appreciate the tactical side of the game. As stated earlier, I usually hate these types of game but I can honestly say that in my opinion this is the best game I have so far played on the Sony PlayStation.
Overall Command & Conquer is a great strategy game and easily the best available on the PlayStation. If you're dying for intense strategy, you can't go wrong. C&C purists may want to wait until later this year, however, when Westwood releases Command & Conquer's sequel, Red Alert.
Disposant des mêmes qualités que la version originale sortie sur PC, Command and Conquer se révèle être une adaptation réussie malgré les quelques ralentissements pouvant légèrement ternir le plaisir de jeu. A noter que la PS1 a été la seule console à disposer des cinq opérations spéciales créées pour le portage sur la machine de Sony. Une autre bonne raison de l'essayer sur Playstation.
As a master of PC C&C I had great hopes for the conversion and, perhaps to Westwood’s folly, higher standards with which to judge it. It’s not a bad game because the playability remains largely intact, its just that without a multi-player or mouse control, it is unwieldy and frustrating to play. The joypad is just not accurate or fast enough to cope with game mechanics as complex as this, and given that the key to success is your speed to react, it’s a major flaw. It also represents PC technology as of two years ago, and very few improvements using the PlayStation’s custom chips or palette have been made. Initially you will find C&C frustrating to play, but patience does reap rewards. It can’t be denied though that this is a great opportunity missed...
Still, even in one player mode this game is enjoyable and will definitely keep you busy until something better comes out. Red Alert perhaps? We'll see.
Da ich ein Hobby-Stratege bin, kann ich C&C jedem Zocker ans Herz legen. Insgesamt fällt die PC-Version allerdings deutlich besser aus, zumal sie sich mit schlappen 200 Mhz begnügt. Grade gesellige Zocker sollten also eher zum Original greifen.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (22 votes)