||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (47 votes)
MobyRanks are listed below. You can read here
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The Video Game Critic
Your goal is to traverse a series of hazards while smashing crates and defeating animals with well-timed spins and pounces. In most stages you run "into" the screen, but in a few you run "out" of the screen, and there are even some side-scrolling levels. From its shimmering water stages, to Indiana Jones-inspired giant rolling boulder stage, Crash Bandicoot's 3D world is loaded with fun surprises. If this isn't a Playstation classic, what is?
Pick it up again if it's in a corner collecting dust somewhere. Or maybe you sold it to help pay for some other game, there's plenty of used copies floating around. Or maybe you're like me and never had a PSone. Whatever your situation, there's a reason Crash Bandicoot has achieved classic status: it's a great game.
Initially, it feels like a hybrid of all the other platformers out there, and to a degree it is. However, get to some of the later levels and you really start seeing some spectacular effects, with an immense amount of tasks to accomplish, enemies to avoid or kill, and bonuses to reap. The game has a good learning curve, and although some of the sections can be excruciatingly frustrating to get past at first, a little concentration will usually get you through leaving you feeling rewarded for your efforts. It’ll take the average player several weeks to complete Crash Bandicoot fully, with all the bonus sections and hidden areas. The game can be completed partially without the bonuses or hidden areas, but then you’d be missing around a third of it – and believe me, those hidden areas are some of the best bits. Crash Bandicoot is a worthy addition to any collection, but the frustrating save feature (as explained elsewhere in this review) is the only thing that ruins it.
Retro Spirit Games
Nevertheless, Crash Bandicoot is still great game, providing hours of fun and bags of challenge, just be prepared to lose your temper now and then. It's a game that's well worth returning to today for some quirky platforming that sits comfortably between the old school 2D affairs and the later 3D games that would go on on to replace them as everyone embraced third dimension... at least until indie games would make 2D platformers popular all over again! A true retro classic.
A whole hell of a lot of fun to play. I am currently trying to beat the game with all of the gems...
bringt der wirbelnde Koyote Crash nichts Neues in die ohnehin karge
Landschaft der Hüpfspiele auf der PlayStation: Das Spielprinzip erinnert stark an Tazmania, die Übersichtskarte der Insel wurde von Mario „entliehen“, und die Sache mit der rollenden Steinkugel (Indy laßt grüßen) wurde auch schon mehr als einmal in Videospielen verbraten. Trotzdem: Durch die tolle 3D-Grafik und die technische Perfektion hebt sich Crash Bandicoot deutlich von allen bisherigen PlayStation-Jump'n Runs ab. Wenn der
fette Wanst des Level-Bosses
Papu Papu realistisch schwabbelt wie Mutters Götterspeise, oder das Wasser des Konsolen- Flußlaufes von dem eines echten kaum zu unterscheiden ist, macht auch ein Hüpfspiel klassischer Machart einen Mordsspaß. Beachtet aber bitte, daß Crash außer Hüpfen und seiner Wirbelwind-Attacke über keinerlei weitere Fähigkeiten verfügt.
Electronic Gaming Monthly (EGM)
So here it is: Sony's hot mascot. The marsupial from down under that uses his hooked toe to clean the lice from his fur...er, is that a special move? I like Crash. It's not the best action game I've played, but it's a lot of fun. It's like the original Mario with some 3-D effect thrown in. Note that it is not a 3-D environment per se, but it does have certain 3-D elements. What's nice is that the game isn't always from the same viewpoint. Sometimes you play in a Side View Mode, other times you're behind Crash then other times CB is running at you. Crash himself is a very cool character and so are many of the enemies.
Superb graphics and sound are slightly spoilt by frustrating gameplay.
Para poner punto y final a este análisis y como resumen del primer juego de la trilogía Crash Bandicoot creada por Naughty Dog, no queda más que felicitar a las personas que lo han hecho posible y recomendar a aquellos jugadores que todavía, y están tardando, no lo han probado. Quizás no es sobresaliente ni el mejor de los tres, pero sí es una muy buena manera de entrar de lleno en los juegos de plataformas complicados a la par que divertidos, además de estar protagonizado por alguien tan carismático como Crash, capaz de mantenerte enganchado al mando de esta veterana consola. Luego llegarían la segunda y tercera parte, logrando que la calidad vaya in crescendo. Pero eso, amigos míos, en otro análisis.
But the game's tasks — jumping over logs and pits, collecting apples, and battling cranky skunks and crabs — are mundane and derivative. Still, the vivid backgrounds (such as the realistic running water) and multi-perspective angles save it from mere mediocrity. Neither crash nor smash, Bandicoot is just a solid game that really is no match for Super Mario 64.
Cool perspectives aside, Crash really shines when it comes to the graphics. Gorgeous backgrounds and silky smooth animation make this one of the best-looking titles available for the PlayStation. The control is generally pretty good, though it is a little sluggish in some of the levels. Generally, though, Crash is a great game. Sure it can be a tough sometimes, but isn't that what platform games are all about? A must have.
Basically, I recommend... no, urge you to buy this game. Golf fans, this means you. Despite a lack of originality, it is fun to play, large enough to keep you occupied, and the best platformer out right now. Bottom line, this game is the beginning of a new character who will probably become a classic video game figure. It will also be the first in a series of Crash games and products. What was the first thing you did when Independence Day came out? Saw it. And when you saw the Chia pet commercial? Bought it. (just a joke--hee,hee). I think you get the point--now, go get the game.
Whether or not developers Naughty Dog secretly hoped Sony would take on Crash Bandicoot as their official mascot is open to debate. Sony themselves are officially denying taking on the antipodean rat as the popular face of corporate video gaming (probably until they see if it sells or not). Whether Sony are happy about it or not, Crash Bandicoot’s “interactive cartoon” pretensions and the fact that it’s the strongest character-lead game in the PlayStation’s roster during the Christmas season, mean it has been dragged, kicking and screaming into a three-way war with Sega’s NiGHTS and Nintendo’s much lauded Super Mario 64 this autumn.
For months, Sony insisted that Crash Bandicoot was NOT their new mascot. For months, Naughty Dog Software insisted that Crash Bandicoot isn't Sony's answer to Super Mario 64. For months they went so far as to say that the games are completely different and shouldn't be compared. But the comparison is irresistible. Crash may not offer the graphical smoothness or versatility of Mario's vast new world, but its brilliantly colorful and complex jungle environments boast true diversity of shape and texture - kind of a tiki room Cabinet of Dr. Caligari. Look beyond the pretty pixels, however, and Crash weighs in at only slightly above average.