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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.0|
|Overall MobyScore (2 votes)||2.4|
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Crime Killers includes all those essential elements that go towards making a successful arcade shooter. The graphics are bright and colorful and move along at a commendable rate while the two player mode should keep you occupied for quite some time. If there is one slight fault it would be that although the missions are varied the objective remains the same - seek and destroy your target, but then that's what arcade shooters are all about. The theme of Crime killers leads me to an interesting thought - the idea of linking two different games together. If that were possible then the combination of this and Grand Theft Auto would be a treat.
Crime Killer is exhilarating and bags of fun for quite a few levels, especially with the inclusion of the two-player option, but as soon as you work out where energy pick-ups and weapons are repeatedly dropped, the challenge begins to wane.
Vad som är förvånansvärt är det något taniga utbudet av banor och fordon. Tre typer av kärror, en snutbil, en dito hoj och en framtida flygande polisfarkost. Samtliga har två banor vardera att husera på. Så efter avklarade uppdrag är det bara att packa ihop... eller nej, det är det ju inte. När man har klarat av alla uppdrag, då hämtar man bästa polaren, och så kör man igång med tvåspelarvarianten. Sedan har man att göra ett bra tag, för att bevisa vem som är framtidens bäste Steve McQueen.
So on the positive side, besides some collision detection and the tricky cameras in analog mode, the handling is pretty solid, and the speed is certainly cool. The weapons are fun, and the missions are unpredictable and challenging enough to keep you around for a while. But the environments eventually become dull, and at some point, which probably varies among attention spans, you'll grow bored and no longer look forward to your next assignment, but rather find yourself hoping to hell the dispatcher gives it a rest so you can sit at the donut shop like a jaded cop until your shift is over.
In the end, Crime Killer proves to be a great concept that's fallen victim to below average execution. And in such a do-or-die genre, that's a fatal defect. Diehard fans of the genre stand to face severe disappointment; those hungry for all things related to it should consider this a definite try-before-you-buy.