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Critic Reviews

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Gamezilla (1997)
Crypt Killer has one thing going for it. This is the fact that there just are not many games available that support the light gun. If you invested in a gun, more than likely you will be willing to shell out your cash for mediocre games like Crypt Killer because you have no other choice. On the whole, mediocre pretty much sums up Crypt Killer -- nothing great, but you could do worse. The enemies and game environments are entertaining, but the game may fall short on replay value.
Mega Fun (Apr, 1997)
An das vermeintliche „Original“ Virtua Cop kommt bisher keine Lightgun-Ballerei heran, und das liegt vornehmlich am grafischen Aufwand, den AM2 betrieben hat. Während Ihr es bei Virtua Cop mit elegant animierten Polygon-Gegnern zu tun habt, die individuell auf Treffer reagieren, bekämpft Ihr bei Crypt Killer Horden von grobpixeligen Sprite-Monster, die nach einem Treffer einfach nur zerplatzen. Innovation ist auch nicht gerade die Stärke dieser Arcade-Transplantation: Smart Bomben und diverse Extra-Waffen sind mittlerweile Standard im Lightgun-Geschäft. Positiv ist allerdings der gehobene Umfang zu bewerten. Sechs lange Levels, mit jeweils einigen Gabelungen sorgen - insofern die Motivation ausreicht - für genügend Abwechslung. Es ist ohnehin schwierig, das Game komplett durchzuzocken, da gerade einmal drei Continues sowie drei Energie-Einheiten äußerst geizig wirken.
GamePro (US) (Apr, 1997)
If fast moving, senseless shooting is all you crave, then Crypt Killer delivers with six stages, packed to the boneyard's brim with enemies and level bosses. Crypt Killer's monster cavalcade is ambitious, but you can find better shooters. Bury this weekend rental when you're done.
An adequate but forgettable port of an arcade shoot 'em up. Crypt Killer is pretty good with a lightgun, but almost entirely pointless otherwise.
The Video Game Critic (Apr 13, 2000)
This is certainly not be the best-looking game in the world, but if you enjoy occult themes and fast shooting action, Crypt Killer might still be worth a whirl. Note: This game is not compatible with Namco's Guncon. It only works with the older models such as Konami's Justifier.
IGN (Mar 07, 1997)
Crypt Killer may do well because there is a shortage of light gun games for the PlayStation, with Area 51 being the only real other alternative. Do yourself a favor, and wait for Time Crisis later this year.
Edge (Mar, 1997)
Konami was on to a loser from the start with this coin-op conversion, which can lay claim to be pretty much arcade perfect, in as much as it’s just as poor as the original. The same blocky sprites leap out from weak polygon scenery, wave their arms about and throw spears with some of the worst animation yet seen on the PlayStation, and either explode on being shot or get so close to the front of the screen that they resemble nothing more than a mush of tiles, reminiscent of Wolfenstein 3D on a 386 PC.
NowGamer (May 01, 1997)
From the depressing intro, through to the insultingly poor graphics engine, Crypt Killer takes you on a pre-rendered journey of ineptitude. This is an empty, unrewarding game without a soul, and sadly missing its arcade counterpart’s gun-mounted trimmings. Buy this at your own peril, but don’t say we didn’t warn you.
GameSpot (Mar 27, 1997)
Despite its ghoulish overtones and enemies straight from "Clash of the Titans," there is nothing remotely scary about Crypt Killer - except the thought of spending money on this abomination. Steer clear.
The cat crept into the crypt and crapped.... Yeah, that's the word I was looking for CRAP. Avoid this title like the plague
Game Revolution (Mar, 1997)
I love gun games, but because few people spend the extra money to buy the light gun, not many of them are made. Crypt Killer is not going to convince even one extra person to buy that gun. The large number of paths and levels is the only thing saving this game from an 'F'.