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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.6|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.7|
|Sound / Music||The quality of the sound effects and/or music composition||4.4|
|Overall MobyScore (6 votes)||3.8|
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Une nouvelle version de Dave Mirra, qui le croit ça ? On ne l'attendait pas si tôt, mais bon la voilà... Alors, quoi de nouveau ? Ma foi, pas grand-chose dans le fond, plus dans la forme. Les niveaux sont un peu plus rigolos, avec des objectifs un plus subtils... Sinon dans les grandes lignes on retrouve le Dave Mirra qu'on connaît bien. Les fans de BMX apprécieront...
Dave Mirra Freestyle BMX Maximum Remix is a terrific PlayStation title. It is complicated, features solid graphics, high-flying player-controlled action and outstanding soundtrack.
Tricks are chosen with logical button combinations and are easy to pull off, though the controls seem to waver between too stiff and too sensitive. Even though a better BMX game Mat Hoffman’s Pro BMX has been released since the first Dave Mirra, the core gameplay of Mirra hasn’t been much improved, just expanded. So only huge fans of the original and diehard BMX gamers will want this title.
Game Informer Magazine
This semi-sequel sports some nifty new levels, and a refreshing absence of Sublime. Fun to be sure, but after having played Mat Hoffman, the control scheme seems lacking in terms of flow.
Game Informer Magazine
Maximum Remix makes Mirra a better franchise, but I couldn't see fans of the first buying this update in full-priced sheep's clothing (shame on you, Acclaim). Even with the additions, I still have to give the nod to Activision's Mat Hoffman.
I have mixed feeling about Dave Mirra Remix. I thoroughly enjoyed playing all the new levels in the game and also liked that it was more challenging than the first game. What makes this game lose a little bit of its luster are the blurry graphics and the tendency to bog down in places. I found myself getting frustrated when I was playing and all of a sudden the game would slow way down at though it was in slow motion. If you’re a die hard fan of the game then it really won’t matter that much; even though I had these problems I still found myself staying up late trying to clear the next level in the game. First time players shouldn’t worry too much either because no matter what faults the game has, it’s still very fun and addicting to play. On that note I’ll give Dave Mirra Remix a score of 70/100. Sorry, I can’t stay longer but I’m going to go and try pulling off that elusive triple backflip. See ya in the emergency room!!!
En bref, clairement à destination des fans du soft mais également à ceux qui ne s'étaient pas hasardés à acheter l'ancienne version, Dave Mirra Freestyle BMX : Maximum Remix se veut une bonne alternative à l’ancienne version quelque peu décevante. Le jeu est globalement plus complet et apporte bien plus de fun qu'auparavant avec des niveaux plus riches et dans l'ensemble assez variés. Des lacunes corrigées mais quelques défauts qui subsistent pour un titre accessible au plus grand nombre même si l'ensemble des nouveautés ne devrait faire changer d'avis les joueurs déçus par la précédente version.
Of course, this review is built on a fundamental dislike of Dave Mirra's control system and all the related design issues I mentioned above (and the fact that Troy McMurray's bike STILL has a Haro sprocket, but enough of that...). From there, all else follows, so however good or bad everything that surrounds that system is, I can't personally recommend the game. Obviously, others disagree with that fundamental dislike, considering the many positive reviews of the original version of the game and its evident financial success. To those players, I definitely recommend this follow-up -- for something that could easily be mocked as a Radical Rehash, it's actually got a respectable complement of new levels, challenges, tricks, and other good stuff.
The graphics in Maximum Remix are roughly identical to the first game, so you're stuck with muddy, ugly textures and quite a bit of texture warping. At least the rider animation is decent, and the wrecks are quite cool. The soundtrack is roughly the same as the original, containing songs from Cypress Hill, Social Distortion, Millencolin, Rancid, and Pennywise, among others. The game also comes with a separate soundtrack disc.
The only thing that does set Dave Mirra apart is the trick interface, which allows tricks to all be performed with one button and then modified with another. This enables players to invent their own combos. Unless you're a fan of the "non-remixed" version, though, that's really not enough to recommend it.
Au final, on se retrouve avec un jeu vieilli qui reste cependant amusant et plus facile d'accès qu'un Mat Hoffman's Pro BMX (les aides sont nombreuses et les bugs facilitent les figures). Toutefois, la jouabilité au ralenti en énervera plus d'un ainsi que la réalisation globale peu ambitieuse. Un jeu très très moyen, pour fans du genre qui seraient déjà venus à bout des jeux suscités.