Descent Reviews (PlayStation)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (15 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Electric Playground (Apr 21, 1996)
I went nuts for Descent. Even game players who are absolutely stone-cold turned off by the thought of exploring anything in the Doom-ish first person perspective should race to check this one out. Granted, the slow down is a turn off and the lack of dangerous contact with any humanoid type creatures does tend to give Descent a slightly less involving sense of terror than Doom and its immediate ilk. But, there's nothing quite like tumbling down a tunnel in complete disarray as you desperately try to find the exit out of the mine shaft you've just destined for destruction. In every capacity, Descent for the PlayStation is a resounding success.
Your friends with computers are doing teasing you. They can no longer boast that they can play games like Descent on their PCs while you're stuck playing yet another fighting game on your console system. Descent for the Playstation is here --- and it will blow your mind!
GamePro (US) (Apr, 1996)
Despite the limitations of the Playstation controller, Descent is incredibly well done. Doom-fatigued players looking for the next challenge will want to take this Descent.
GameFan Magazine (Mar, 1996)
With the industrial tunes of Skinny Puppy and Type-O Negative, impressive fighting effects, a link-up feature, plus 5 new levels, there's plenty of cool original stuff in the Playstation version of Descent. In fact, there was enough to make me start playing again. Just like Doom, I though I was burned out on the computer version, only to have the Playstation re-spark my interest. This is a great conversion of a great game, that's all that needs to be said.
Video Games (Feb, 1996)
Die beklemmende Atmosphäre und dazu eine völlige Bewegungsfreiheit in der dritten Dimension, vermitteln bei Descent grenzenlosen Ballerspielspaß. Seit dem berühmten id-Klassiker (der vor kurzen auch für die Playstation erschienen ist) habe ich lange nicht mehr soviel Spaß gehabt, durch verzweigte 3D-Gänge zu wandern. Alle 30 Level sind raffiniert ausgetüftelt, auch schwere Stellen mit Übung schaffbar, und die Steuerung läßt ebenfalls keine Wünsche offen. Es gibt massig viele versteckte Geheimräume, hinter denen sich Extras oder sogar Zusatzlevel verstecken. Das skeptische Redakteursauge erblickt nicht nur feinste Technik, sondern auch ein durchdachtes Spieldesign.
Game Players (Apr, 1996)
If it weren't for the fact that the graphics really hadn't been updated from the PC to a 32-bit console, this game might have gotten an ultimate award. This claustrophobic, disorienting game is really a hoot! The mazes will drive you crazy! Get this one!
Game Revolution (Jun 04, 2004)
For you fans who've played the game before, enjoy 5 new levels of 'Anarchy', bringing the grand total to 30. Another big plus is the sound track!! The music is great and ranges from heavy metal to techno. Descent is the first game I have ever played that should come with a bonus sound track.
Its been a little like TAKING DRIVING LESSONS, with 22 directional and action motions. I completed 9 levels on the EASY skill level and so re-started on the medium level so as not to spoil the game by completing it too quickly. This level provides just the right amount of challenge. I now feel that I have mastered all of the crafts maneuvers and tactically I have learned to slide around corners therefore avoiding nasty surprises and traps! I have completed 24 levels, but find it difficult to play for long periods because of the movement. I am still enjoying the challenge and am sure that I will complete the game in time.
This is one of those games that can be classified as "groundbreaking", because of the 360-degree movement of the ship throughout the vast levels of corridors. This PC port-over has a smooth frame rate, enhanced lighting effects and above all, the perfect control when used with the PS pad. Descent has some nice cinemas and a cool map feature, but other than proper maneuvering through the corridors, it falls short when it comes to the excitement level. Challenging though.
Mega Fun (Feb, 1996)
Wem Boom zu blutrünstig war, dürfte sich mit der eher harmlosen Raumschiff-Ballerei bei Descent sicherlich eher anfreuden, vorausgesetzt er/sie kommt mit der komplexen Steuerung zurecht, wobei wir auch schon beim entscheidenden Haken des Spiels sind: Die völlige Bewegungsfreiheit erfordert nämlich eine anspruchsvolle Koordination zwischen dem Steuerkreuz und Aktionstasten, so daß man im Laufe der Fliegerei des öfteren eher mit der Steuerung als mit den feindlichen Aliens beschäftigt ist. Durch die absolute Dreidimensionalität sind zudem einige Orientierungsprobleme und ungewollte Kopfüber-Flüge vorprogrammiert.. Aber auch nach der Eingewöhnung kommt meines Erachtens kein richtiges Boom-Fieber auf. Schmerzlich vermisse ich hier einfach die düstere Atmosphäre sowie eine knisternde Spannung, nichtzuletzt wegen des fehlenden Soundtracks. Mich hat Descent jedenfalls nur kurzzeitig motiviert. Ein Probespielen lohnt sich aber auf alle Fälle.
IGN (Nov 21, 1996)
The control is a little complex, as you're using a joypad and not a keyboard or flight stick, but once mastered will prove relatively painless. The only big drawback lies in the game's simple objectives - it does tend to get a little repetitious. But other than that, the game is great.