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SummaryBye-bye, bad guy
The GoodDie Hard Trilogy is a series of three games that are based on the movies of the same names. As expected, you play John McClane in each of them, as he tries to rescue hostages on each floor of the Nakatomi building (DH1), take on terrorists in Washington, DC (DH2), and drive over bombs before they explode (DH3).
With the except of DH2, there is also a bit of strategy involved in these games. Once you have killed every terrorists and saved all hostages in DH1, a bomb is triggered and you have to search the elevators in that floor for it before it explodes. Driving around and finding the bombs can take a bloody long time if you drive in the wrong direction. It took me two days just to find a bomb that is a fair distance away. DH1 always tricks you into thinking that you have killed nearly every terrorist on a floor in one go. But this is not the case as many as twenty extra terrorists will arrive in an elevator twice or thrice. Also in DH1, you really need to kill terrorists that are in close range to the hostages before they have a chance to kill them. Although I found these strategies frustrating, I am always up for a bit of the challenge.
I always have a knack of accomplishing tasks at the last second. More often than not, I always found a bomb when the timer is about to reach zero. (Don't ask me how, but I have gotten good at these things.) The good thing about these games is the visual aids that sits in your interface. You can always find the next terrorist/hostage/bomb by just referring to it as you play.
The animation of the CD spinning around when you select any of the three games is rather neat. You can see the layout of the Nakatomi building, and how each of the floors are laid out as you walk around. The good thing about this is that you are not obstructed from view. If you are facing a wall up close, you can see what is on the other side, and because of this, you can find a safe way around to that area. You can shoot fragile objects such as curtains and glass windows to break them, making another path for you to get through.
One of the locales that you can explore in DH2 is Washington/Dulles Airport. I was impressed at how detailed the airport terminal is and how it is laid out. I don't know if the infrastructure is real since I haven't been to Dulles Airport yet. Out of all the games, DH3 is the best of the lot. You are free to drive around in your car and explore each section of the city fully without sticking to the one path that the game always directs you with, providing that you have enough time to do this. You can obtain certain pickups that will help you find that bomb, and best of all, you can change cars into ones that have better control and speed. The locales that you visit include Manhattan, Central Park, Chinatown, subways, aqueducts, and the docks.
The music in the game consists of CDDA tracks that are worth listening to while you play. The sound effects basically consists of shooting of your weapons, transport, hostages, and terrorists taunting McClane. (Their moaning when they are shot is a bit extreme.) When I heard McClane's voice in the background, I get the feeling that it is the actual voice of Bruce Willis. After all, he is the hero of the Die Hard movies.
The BadI don't approve of that gang-rap music that is played on the first level of DH3. This music is not my cup of tea.