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SummaryA lot of grinding, but not necessarily unsatisfactory
The GoodThe graphics are cute and the in-battle Digimon are in higher resolution than usual (while their in-dungeon graphical representations are Chibi-like).
The storyline, while at first may seem childish, is actually an attempt at asking some philosophical questions. The Meditation Room, in the game, often contrasts the instinctual wildness (which Digimon, in this case) feel, with that of possibly being in control. The storyline ends up toying with religious concepts for some time, but ultimately ends up quite reliably monolithically (although the ending *might* be ambiguous).
The BadThe slowness, this time around at least... the battles take a very long time indeed, along with the dungeon-crawling, but that's a given. Talking to people also takes longer than usual because the main character has to salute them at first. I wasn't personally too keen on the militaristic nature of the guard teams, either...