User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (9 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
One of my favorite features in this game was the Dewdrop Telescope, a floating telescope that Flik can use to see things such as Level Exits and Secrets. I think this is a very clever way of utilizing hints in the game. Plus, it rewards the child for using their memory, as they have to remember the location and surroundings of what they saw earlier. A Bug’s Life also supports Dual Shock Analog controllers as well, and both are handled nicely. All in all, this is a great choice for kids of all ages.
At any rate, a Bugs Life plays out very similar to the movie and offers gamers a true bugs eye view on life. After playing this game I will certainly have a bit more respect for these little critters before I stomp on 'em next time.
Freak (Jan, 1999)
כדי להשלים את העוגה, המתוקה בלאו הכי, משובצים במהלך המשחק המון קטעים מהסרט באיכות מצוינת. חובה לראות.
85 (Feb 24, 1999)
En fin de compte, A BUG'S LIFE est un très bon jeu, une bonne adaptation d'un excellent film (ce qui n'est pas toujours évident dans pareil cas de figure). Le personnage de Tilt est attachant, mais A BUG'S LIFE n'est quand même pas aussi fun et jouable qu'un Crash Bandicot 3 ou qu'un Spyro The Dragon.
The journey from celluloid classic to videogame disaster is a short one. There's been a shedload of mediocre titles filtered from the big screen lately, but A Bug's Life is actually worth the bother. The brilliant hi-res graphics are dazzling and Flik's ability to turn acorns into useful objects is a fine addition. If you're a bit older than the target market, don't worry about being disappointed. It may be a kid's game, but there's a lot more to this than cuddly woodland creatures.
GamePro (US) (Nov 24, 2000)
You have to work the camera, but Bug's is a fun if light game. Fans of the film, average platform gamers, and kids should enjoy Life.
Video Games (Jan, 1999)
Die wirklich gut gelungene Grafik, die Original-Movie-Zwischensequenzen und die frische Idee mit den verschiedenen Pflanzen-Samen werden jeden Fan des Films und Jump‘n‘Run-Freunde im allgemeinen begeistern. Leider birgt A Bug's Life aber auch einige Patzer, die den Sprung über die Classic-Hürde nicht zulassen. Die Kamera verhält sich oftmals ziemlich träge und weigert sich standhaft, Flik schnell ins richtige Licht zu rücken (wie in MediEvil kann an manchen Stellen auch gar nichts justiert werden). Außerdem hat man bei Disney Interactive hier wieder mal eine der Gameplay-Todsünden begangen: nachwachsende Feinde. (...) Davon abgesehen hat man aber trotzdem ein unterhaltsames, wenn auch nicht sonderlich umfangreiches Cartoon-Jump‘n‘Run für die ganze Familie geschaffen. An die Genre-Highlights reicht‘s aber nicht heran.
Gamezilla (Jan 11, 1999)
If you like comical animation games, then this game is worth playing. Earning all of the different animations is fun. You can watch them all in order, once you've earned them and saved your progress. This is one game based on a license that actually turns out to be a decent game. Definitely rentable and worth buying if you want to exhaust every level.
Tyvärr är utmaningen för liten i A Bug's Life. Det är synd, för målgruppen kräver nog trots allt klurigare spel än det här.
Power Unlimited (Mar, 1999)
A Bugs Life is een goede game met een paar leuke features. De doorgewinterde gamer zal echter door het gebrek aan aktie niet juichend weglopen met dit spel.
Mega Fun (Feb, 1999)
Dass A Bug‘s Life ein Spiel für Kinder ist, das soll niemanden davon abhalten, mal einen Blick auf dieses putzige Jump&Run zu werfen. Dennoch hat es für mich kaum Ansätze von Innovation und bietet einfach zu wenig, um auf lange Sicht zu motivieren. Die Samen-Idee erscheint zu Anfang noch recht interessant, wirkt aber spätestens nach dem sechsten Level abgedroschen. Auch die Technik hat zwei Gesichter. Auf den ersten Blick farbenfroh und detailliert, dann aber weist die Technik eindeutige Mängel auf. Fazit: A Bug‘s Life ist leider eine mittelmäßige Umsetzung von einem mittelmäßigen Film.
In the end A Bug's Life cannot be called revolutionary but it certainly keeps pace visually with the best of them, muddles around the middle of the pack as far as character control goes, and is probably best played by kids who would otherwise spend their afternoons burning centipedes with a magnifying glass or snapping the backs of beetles. Grow'd-ups like myself won't exactly be enthralled by overall gameplay, but the wisely-cracked commentary is good for a few laughs. It's a good game, just a little mis-directed me thinks.
Disney/Pixar: A Bug's Life could have been a great game. Instead of the basic "find the exit" and "fight the boss" gameplay, more effort should have been placed on creating larger 3D environments with a variety of objectives to accomplish, bosses that actually require technique to defeat and moves that didn't rely on picking up seeds just to get anywhere. Considering the lack of challenge and short length, I couldn't help feeling I'd been stung.
Game Revolution (Dec 01, 1998)
From my standpoint, this game just wasn't very fun to play. The levels were too easy and everything was just a bit too simple. A Bug's Life is for Disney fanatics only. There are plenty of other 3-D adventure games out there (Gex: Enter the Gecko or Medievil, for example) that are far superior in graphics, originality, complexity, and fun factor. The only reason I would recommend buying this game would be if you or someone you love (perhaps a six year old cousin?) absolutely loved the film. Otherwise, just chalk this one up to another failed movie to video game transformation. But beware for your young ones: even the ants in the video game only have 4 legs!
I could go and watch A Bug's Life on the biggest screen in London's West End three times and still have plenty of change from £30, or I could buy the game instead and be treated to a glitchy, thrown-together bit of software instead. I think it's brilliant that we finally get games from big movie licences appearing at the same time as the celluloid version, but not when they're rubbish like Bug's Life. There's some terrible pop-up in places, and some other bad graphical glitches. And why we had to have the American voice constantly repeating "Ahh, the life of an Ant" or "Iridescent lighting, I like it" every five bloody minutes! This could have been so good, but I got too frustrated too quickly to like this in any form.
This game annoys me most because it actually could've been a decent kid's game if the damned camera worked right - which consequently makes controlling little. Flik is a real pain in the gastor. Well, then there's the respawning enemies (did somebody say annoying?) and the below-average graphics. OK, so i guess the game does have it's share of problems. Overall, I might recommend this to kids, but not serious gamers.
Gamezone (Germany) (Aug 27, 2001)
Schlüpfe in die Rolle des kleinen Flik, welcher unermüdlich versucht seinem Volk zu helfen... dieses glaubt aber nicht so ganz an seinen Erfolg. Ganz nach dem Film, mit originalen Zwischensequenzen, ist die Handlung dargestellt. Hüpfe und fliege durch die Lüfte, besiege diverse Insekten, welche Dir den Weg versperren. Die Grafik ist nicht spektakulär, aber ganz nett gestaltet... eben ganz in der Perspektive einer Ameise. Fazit: Dieser Titel ist zwar witzig, aber eher für jüngere Spieler geeignet.
IGN (Nov 19, 1998)
In the end, A Bug's Life offers nothing more than more proof that a great franchise name doesn't make for a good game. The only players I can see enjoying the game are very young children; serious gamers will be seriously "bugged."
GameSpot (Nov 12, 1998)
Of all the various types of games, the 3D platform game may just be the hardest to pull off. In 2D platform games, the developers restrict your options and guide you along a predetermined path that can mask flaws in the game. In fighting, driving, and sports games, the pure adrenaline of playing can mask many shortcomings. In role-playing games, a sense of scale and adventure can help cover up bad graphics or nonsensical puzzles. But when you pop in a 3D adventure game, you have the luxury of exploring every nook and cranny of a game; in fact, there's no other way to play a true 3D game except to leave no stone unturned. A developer has the opportunity to shock you with the detail, beauty, and scope of his creation. On the other hand, if a 3D game is flawed, it is there in all its misery for you to uncover. In the worst 3D games, you are a free-roaming guest in a world that you would never, ever want to visit.