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Donald Duck Goin' Quackers Credits: Part I - Ubi Soft Game Development Team | | Project Manager | Weng Yeng Ming | | Project Manager Assistant | Lu Wei Xin, Liu Xiao Jun | | Editor in‑Chief | Serge Hascoët | | Lead Game Design | Yuan Pei Sheng | | Lead Programming | Wu Jun | | Lead Infodesign | Wu Jun | | Lead Animator | Li Wei | | Art Conception | Jean-François Malouin | | Lead Graphic | Lu Zhi Gang | | Lead Sound | Yang Jie | | Storyline | Phillipe Debay | | Dialogues | Phillipe Debay | | Game Design - Original Game Design | Patrice Désilets | | Game Designers | Sun Wei, Du Juan, Yu Hai Peng, Wang Peng, Yan Zhao Xiang, Xiong Jie, Wu Yi Dong | | Graphic Modeling | Huang Yi, Gu Qiang, Wu Ming Jie, Yang Bo, Fang Hong Jun, Yao Wei Jun, Wang Zheng, Chen Qing, Yao Chao Yang, Zhu Liang, Chu Yang, Zhou Ye, Lu Li Na | | Textures | Zhao Ya Na, Yang Fu Dong | | Animation | Ding Wei, Shi Li Wen, Wu Ping, Huang Zhi Qing, Shen Hui | | Special Effects | Shou Jia An, Shi Li Wen | | Programming Engine | Zhang Jiao, Qiu Li, Qiu Wei Min, Chen Hai, Li Qiang | | Info Design Main Character and Camera | Cheng Yi | | Other Characters | Cao Hai Ying, Chen Ping, Qu Wen Hao, Zhou Jing | | Data Manager | Liu Jia Tao, Frank Servettaz | | Sound ‑ Sound Designers | Yang Jie, Bao Qing Ming, Ou Yuan Jun | | Localisation Translation Manager | Chadi Lebbos, Ryan Valade | | Tests ‑ Chief Tester | Zhu Zheng Rong | | Testers | Lu Qiong, Zheng Lei, Zhu Ming, Pan Chen, Zhang Shen, Shen Jun, Chen Liyu, Zhang Wei, Chen Bing, Xu Ming, Sheng Hui, Li Junwei, Li Xiyun, Bao Zhen, Fu Xiang, Ma Cong, Sun Wei, Lu Zhi Cheng | | Planning | Ning Xiao Qian | | Quality Assurance | Michaël Guez | | Marketing - EMEA Marketing Team | Laura Gelis, Emilie Pujol, Lionel Roudil | | US Marketing Team | Willie Wareham, David Bamberger, Mona Hamilton | | Marketing Project Manager | Caroline Martin, Stéphane Cardin | Part II - Ubi Soft Management | | Producer | Alain Tascan | | Project Leader | Benoit Galarneau | | China ‑ Managing Director | Corinne Le Roy | | China - Software Studio Manager | Olivier Chappe | | China - Design Studio Manager | Sylvain Cornillon | | China - Graphic Studio Manager | Jean-Michel Tari | | China ‑ Animation Manager | Jacques Dussault | | China - Sound Design Studio Manager | Adrian Jones | | China - Data Management Studio Manager | Guénaëlle Mendroux, Zong Jin | | China - Test Studio Manager | Bai Hai Lei | | China - Planning Studio Manager | Lan Hai Wen | | World QA Manager | Serge Hascoët, Christine Chosson, Guénaëlle Mendroux, Jean-Marc Geffroy, Michaël Guez | | World Production Manager | Christine Burgess-Quémard | | Ubi Soft - President - General Director | Yves Guillemot | Part III - Ubi Soft Cinematics | | Director | Valérie Pouyanne | | Production Supervisor | Marianne Souliez | | Production Managers | Éric Pépin, Sophie Penziki | | Storyboard | Jamie Helman | | 3D Layout Supervisor | Mathieu Breda | | Layout Men | Avlamy Ramassamy, Corinne Bouvier | | Detection/Checking | Aurora Manthe, Etienne Goueslain | | Character Modeling Technical Director | Emilio Ghorayeb | | Supervisor | Marc Bouchard | | Modelers | Olivier Fournier, Pascal Beaulieu, Mélanie Caron, Jean-Pierre Barrette | | Animation - Animation Supervisor | Jamie Helman | | Animators | Antonin Plante, François Coté, Allan Treitz, Jean-Thierry Roy, Christian Dion, Bruan Théberge, Valérie Pouyanne, Emilio Ghorayeb | | Backgrounds and Props Supervisor | Geneviève Dufour | | Backgrounds and Props Artistic Director | Geneviève Dufour | | Modeling and Mapping | Christian Lemire, Mario Brousseau, Isabelle Gagnon, Sébastien Laporte, Yannick Jacques, Eric Poulin, David Giraud | | 2D Color Reference | Daniel Perron | | Lighting and Rendering Supervisor | Michael Yeomans | | Lighting and Rendering Artistic Director | Michael Yeomans | | Rendering | Edouard Kachaami, Dany Bergeron, Isabelle Gagnon, Karim Rouissi | | SFX Supervisors | Catherine Nolin, François Gendron | | SFX | Jean-Thierry Roy, Dany Bergeron, Allan Treitz, Christian Dion | Part IV - Ubi Soft Music and Sound | | Producer | Didier Lord | | Delegated Producer | Noémie Dupuy | | Production Coordinator | Jérémi Valiquette | | Production Assistant | Frédérique Carbou | | Ubi Music Publishing | Julie Lachance | | Artistic Director | Jean Massicotte | | Music Composed and Performed by | Shawn K. Clément | | Sound Engineer | Simon Charles Pressey | | Engineer Assistant | Olivier Germain | | Foley | Josué Beaucage | | SFX Production Manager | Josué Beaucage | | Foley Artist | Chris Piggings | | Sound Post‑Production Manager | Nicholas Grimwood | | Video and Voice Production Manager | Marie-Élène Grégoire | | Video Editor | François Roussel | | Music and Cinematics mixed at | Ubi Music Studio - Montreal | Part V - Disney Interactive | | Director Production Consoles | Dan Winters | | Producer | Luigi Priore | | Associate Producer | William Beaman ('Chip') | | Character Art Direction | John Loter | | Senior Manager Marketing | Sue Fuller | | Additional Art | Jason Chayes, Tom Barlow | | Assistant Manager Marketing Services | Nina Harju | | Localization Manager Europe | Catherine Duperron | | Production Supervisor Localization | Kate Farmer | | Associate Producer Localization | Ticket Carson | | With the Voice Talents of | Tony Anselmo, Corey Burton, June Foray, Tress MacNeille, Russell Taylor, Frank Welker | | Disney Character Voices | Rick Dempsey, Susie Lum, Beth Glenday, Randy Coppinger, Vicki Rondou, Ned Lott, Diane Passarelli | | Special Thanks to | Nathalie Paccard, Mo Zhen Guang, Lu Qing, Wang Kai, Zheng Hai Yan, Gu Jie, Lu Li Na, Zhao Yun Chu, Bai Yu Bing, Fu Xiao, Qian Jie, Lu Ting, Xu Huan, Jean-Christophe Guyot, Gilles Langourieux, Abdelhak Elguess, Cécile Russeil, Emmanuelle Dugne, Fouad Janiani, Frederick Brassard, Jason Arsenault, Lidwine Vernet, Martin Dufour, Moulay Driss Echchad, Philippe Jacques, Christina Vann, Reneé Johnson, Patrick Larkin, Tamira Webster | | Dedicated to the memory of | Carl Barks (1901-2000) |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 159 other games Serge Hascoët, 126 other games Christine Burgess-Quémard, 113 other games Jean-Marc Geffroy, 65 other games Dan Winters, 65 other games David Bamberger, 64 other games Tamira Webster, 61 other games Didier Lord, 59 other games Corey Burton, 58 other games Mona Hamilton, 52 other games Reneé Johnson, 49 other games Jérémi Valiquette, 48 other games Frank Welker, 47 other games Luigi Priore, 45 other games Randy Coppinger, 36 other games William Beaman, 35 other games Patrick Larkin, 35 other games Willie Wareham, 34 other games Tress MacNeille, 33 other games Olivier Germain, 29 other games Nicholas Grimwood, 29 other games Caroline Martin, 28 other games Simon Charles Pressey, 27 other games Ned Lott, 26 other games Allan Treitz, 24 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Walt Disney's The Jungle Book: Rhythm n' Groove, a group of 71 people Batman: Vengeance, a group of 58 people Walt Disney's The Jungle Book: Groove Party, a group of 57 people Rayman 2: The Great Escape, a group of 54 people Disney's Tarzan Untamed, a group of 49 people Tom Clancy's Splinter Cell, a group of 43 people Rayman Rush, a group of 41 people Rayman 3: Hoodlum Havoc, a group of 38 people Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 29 people V.I.P., a group of 26 people Disney's PK: Out of the Shadows, a group of 25 people Tom Clancy's Splinter Cell: Double Agent, a group of 25 people Tom Clancy's EndWar, a group of 25 people Tom Clancy's Ghost Recon 2, a group of 23 people Disney's 102 Dalmatians: Puppies to the Rescue, a group of 21 people Myst IV: Revelation, a group of 21 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 20 people Tom Clancy's Rainbow Six: Vegas, a group of 19 people Hype: The Time Quest, a group of 19 people Tom Clancy's Ghost Recon, a group of 18 people Prince of Persia: The Sands of Time, a group of 18 people Tom Clancy's Splinter Cell: Double Agent, a group of 17 people Beowulf: The Game, a group of 17 people Assassin's Creed, a group of 17 people Rayman Arena, a group of 17 people
Credits for this game were contributed by Evil Ryu (31685) |
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