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In spite of load times, Dracula The Last Sanctuary pleases with its graphics and story. The game play is typical of the genre, but this is still an enjoyable game.
Dracula 2 sur PSX s'en sort bien, il retranscrit fidèlement la version PC et si les mêmes problèmes d'interface peuvent lui être reprochés, Dracula 2 offre un moment de pure aventure.
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In conclusion, Dracula Resurrection had a playing time of, gee, maybe 5-10 hours, and it was about as straightforward as an adventure game can get. Dracula TLS tried to add more puzzle elements, and it easily doubled the playing time of its predecessor, but it also added lots of frustration and took away lots of cinematics. I'm one who usually prefers gameplay over graphics, but in this case I liked Dracula Resurrection the best of the two.
"Dracula: The Last Sanctuary" is a stylized take on the horror genre that falls short of delivering an experience worthy of its namesake. It’s like Myst without the genuinely thought-provoking atmospheres, basically. This game is the sequel to the 2000 PC release Dracula Resurrection, so it doesn’t have much to live up to, it’s less-than-stellar showing is, at the least, expected. Comparatively, The Last Sanctuary boasts superior visuals and a slightly longer quest, but in the end it’s still your run-of-the-mill point-and-click adventure game that suffers from shallow puzzles and long loading times.
Dracula: The Last Sanctuary has huge lapses in logic, no atmosphere, and very little in the way of respect for Bram Stoker's original story. It also has great graphics and a tomb full of difficult puzzles. The puzzles will be enough for those who are content with being limited to the challenge of finding a way past locked doors and blocked passageways. But great games transcend their genre's limitations, while good games work within them. Mediocre games, like Dracula: The Last Sanctuary, only serve to remind us of why such things are limitations in the first place.