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SummaryNot quite the Duke I knew
The GoodEven though Duke Nukem is a walking cliché, there's something about his attitude that's appealing. It's best if you don't take anything he says too seriously, just focus on the fact that he's voiced by the magnificent Jon St. John. The opening cinematic is also great, with the song "The Thing I Hate" burrowing into your brain as Duke slaughters Pig Cops who turned his motorcycle into a pink tricycle.
Time to Kill, while a big disappointment, still has many good things about it. The weapon selection is bigger than in DN3D, as you're allowed to carry all the weapons you find with you. It's also good that there are different enemy types than just the three you fight in 3D. The levels are open-ended and offer room for some exploration, even if it is just usually finding keycards and the like.
Also, while the whole time travel thing about the game is mostly just a gimmick, it's still interesting to pretend you're in the Wild West or Ancient Rome.
The BadBut still... the "Duke meets Tomb Raider"-idea probably sounded good on paper, but it doesn't work well. Duke's jumping is absolutely awful, and yes, there are some parts where platform jumping is necessary.
The two tunnel levels after the Wild West level are absolute torment. Duke basically travels through identical-looking mines while solving abstract puzzles and fighting off the most annoying enemies in the game: the bats. I'd take an army of Zubat over these guys any day. The bats are almost impossible to hit and there's many of them.
Graphically, the game is quite ugly, though not significantly worse than Duke 3D. The audio department is much worse off: there's barely any music outside the opening cinematic, and Duke's quips sound like he's talking from inside a cow.