Although named Egypt 2
there are only a few similarities between the first game, Egypt 1156 B.C.
and this point and click adventure. This game actually takes place earlier in time than its predecessor. Offering historical background and facts about Ancient Egypt, it has been categorized as edutainment
as well as an adventure game.
The game takes place in the city of Heliopolis, the City of the Sun, which was the center of learning and one of the most important capitals of Egypt in 1350 B.C. Your character is Tifet, a young priestess and a student of medicine, who sets out to find the cure for the horrific epidemic which is spreading rapidly throughout the city population. It becomes very personal when her adoptive father contracts the disease. As the story unfolds, Tifet uncovers a diabolical plot of deception and treachery.
- "Египет 2" -- Russian spelling
- "Egypt II: הנבואה של הליופוליס" -- Hebrew spelling
- "Egypt II: La profezia di Heliopolis" -- Italian title
- "Egypt II: Die Prophezeiung von Heliopolis" -- German title
- "Egypte II: La prophétie d'Héliopolis" -- French title
- "Egypte II: De voorspelling van Heliopolis" -- Dutch title
- "Egipt: Przepowiednia Heliopolis" -- Polish title
- "Egipto II: La Profecía de Heliópolis" -- Spanish title
Part of the Following Groups
There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
The game was created to be true to a historical background. There are little known ruins in Heliopolis, near Cairo, but the architecture was based on the geographical environment and contemporary structures in other regions.
The same goes for the scenario. All characters are fictive, but their duties, activities and weaknesses are based on information from authentic documents. Even at that time, there was such as thing as misappropriation of funds.
The sickness in the game is not based on historical grounds and the cure, gingko was only to be found in China at that time. It's unlikely that there were economical connections at that time, which could have introduced the cure, but there might have been some at the borders, closest to the two regions.
The game was developed in close cooperation with Isabelle Franco (doctor in the Egyptology, professor at the Cheops institute and the Ecole du Louvre) and Jean-Claude Golvin (doctor in the archeology and director of research at the CNRS (Centre National de la Recherche Scientifique)
This entry was contributed by Sciere (208641)
and Jeanne (75642)