User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (19 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mega Fun (Nov, 1997)
Alleine die Idee, das Gameplay eines Klassikers wie Final Fight aufzugreifen und es in ein zeitgemäßes 3D-Gewand zu packen, finde ich äußerst interessant und reizvoll. Nicht nur daß man eine fehlerfreie Polygonoptik geboten bekommt, sondern auch das Echtzeit-Lightsourcing und die Transparenzeffekte sind eine Klasse für sich. Des weiteren sind die einzelnen Figuren mit durchschnittlich 280 Polygonen erstellt worden, was für ein realistisches Aussehen sorgt, und auch die Bewegungen und Moves sind daher sehr authentisch. Die Steuerung und das Gameplay sind einfach gehalten, dennoch werden dem Prügelfan sehr viele Möglichkeiten geboten.
Player One (Nov, 1997)
Fighting Force est le seul beat them up de la Play. Malheureusement, il manque de coups et de pêche pour devenir une référence.
NowGamer (Nov 01, 1997)
Some people will undoubtedly claim that Fighting Force is too simplistic and repetitive, but they’re missing the point. It’s a well-crafted translation of the highly addictive originals mentioned earlier, and plays extremely smoothly. The conversion to 3-D has been as seamless as is possible and more importantly, works well. After a while, it does become repetitive, but you still keep coming back for more – it just feels so right and the learning curve (thanks to good AI) is spot on. All in all a great game.
Video Games (Oct, 1997)
Zwölf abwechslungsreiche Level und eine zeitgemäße 3D-Umgebungen sorgen für solides Prügelvergnügen. Mehrere Punkte störten mich aber ein wenig: Laufen, Springen, Schlagen und Blocken steifen zwar kein Problem dar, dennoch reagieren mir die Akteure einen Tick zu träge auf meine Joypad-Kommandos. Zum einen hat man es leider versäumt, den Schwierigkeitsgrad richtig zu justieren - einige Level sind frustrierend schwer, andere wiederum zu schnell gemeistert. Gewiß, die tolle Polygon-Optik hat ihren Reiz. Fighting Force stellt technisch einen genialen Street of Rage-Verschnitt dar, der mit etwas japanophiler Gameplay-Perfektion zum Superhit hätte weiden können.
Gamezilla (1997)
I think the old school gamers will enjoy this game just for the nostalgia of the gameplay. As far as the newer generation gamers, you will have some fun with this title, but you may not find it overly exciting. About the same time you get a handle on the feel of the controls, you will also start to tire of the same old enemies. You could do a lot worse than this game.
Fighting Force is a cracking idea that just fails to reach that classical status. The polygon graphics are stunning and should be complimented and generally this is a worthy effort from Core. You will be instantly drawn into the gameplay but as the levels move on it begins to feel more of the same. Don't get me wrong, Fighting Force is no easy ride, especially when you turn the difficulty setting up high and the two player mode is excellent short term fun. Perhaps if they had included more varying enemies like the health recharging cyborgs and the electro firing security guards it may have made the grade.
60 (Dec 09, 2009)
Entre deux Tomb Raider, Core Design nous livre un beat'em all à peine sympathique et vraiment trop perfectible. Techniquement handicapé, et souffrant d'une durée de vie très relative, le jeu ne va pas plus loin que « chercher la bagarre ». Le souci étant que même à ce niveau, le gameplay souffre de rigidités. L'univers urbain et anarchique de Fighting Force reste néanmoins agréable à parcourir à deux ou lors de parties rapides pour se défouler.
The Video Game Critic (Feb 15, 2011)
This is an oddball title for sure, but there aren't many games like Fighting Force, and retro gamers should get a real kick out of it.
IGN (Nov 03, 1997)
With solid graphics, impeccable control, yet almost zero innovation or variety, Fighting Force is a rmixed bag. If in doubt, rent before you buy.
GameSpot (Dec 01, 1997)
Fighting Force, from the same developers that brought us Tomb Raider, looked very promising from the early reports. It looked like it was going to be the ultimate beat-'em-up game, redefining the genre for the 32-bit and up systems. Unfortunately, the game starts strong, but becomes an exercise in futility on or around the second level.
On the face of it, Fighting Force looks brilliant. The graphics are very good and the characters’ movement and design is excellent. And the game’s premise of wandering around a bunch of cool 3D environments, kicking the seven shades of shinola out of people and objects with a variety of different characters and weapons surely makes it a winner, right? Wrong. You see, what happens is you start playing and beating up the baddies. Then more come along, and you kick the crap out of them too. Then you smash up a car and the next lot of baddies who turn up. Then, more baddies come along... and so the game continues on, and on. And therein lies the rub: there’s no real variety to the gameplay.