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Some people will undoubtedly claim that Fighting Force is too simplistic and repetitive, but they’re missing the point. It’s a well-crafted translation of the highly addictive originals mentioned earlier, and plays extremely smoothly. The conversion to 3-D has been as seamless as is possible and more importantly, works well. After a while, it does become repetitive, but you still keep coming back for more – it just feels so right and the learning curve (thanks to good AI) is spot on. All in all a great game.
I think the old school gamers will enjoy this game just for the nostalgia of the gameplay. As far as the newer generation gamers, you will have some fun with this title, but you may not find it overly exciting. About the same time you get a handle on the feel of the controls, you will also start to tire of the same old enemies. You could do a lot worse than this game.
Fighting Force is a cracking idea that just fails to reach that classical status. The polygon graphics are stunning and should be complimented and generally this is a worthy effort from Core. You will be instantly drawn into the gameplay but as the levels move on it begins to feel more of the same. Don't get me wrong, Fighting Force is no easy ride, especially when you turn the difficulty setting up high and the two player mode is excellent short term fun. Perhaps if they had included more varying enemies like the health recharging cyborgs and the electro firing security guards it may have made the grade.
Entre deux Tomb Raider, Core Design nous livre un beat'em all à peine sympathique et vraiment trop perfectible. Techniquement handicapé, et souffrant d'une durée de vie très relative, le jeu ne va pas plus loin que « chercher la bagarre ». Le souci étant que même à ce niveau, le gameplay souffre de rigidités. L'univers urbain et anarchique de Fighting Force reste néanmoins agréable à parcourir à deux ou lors de parties rapides pour se défouler.
With solid graphics, impeccable control, yet almost zero innovation or variety, Fighting Force is a rmixed bag. If in doubt, rent before you buy.
Fighting Force, from the same developers that brought us Tomb Raider, looked very promising from the early reports. It looked like it was going to be the ultimate beat-'em-up game, redefining the genre for the 32-bit and up systems. Unfortunately, the game starts strong, but becomes an exercise in futility on or around the second level.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (16 votes)
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