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The training missions will be essential to your progress. I must have spent a good hour practicing maneuverers and getting to grips with the controls. Once I had stopped ramming my craft into the skyscrapers I felt confident to begin the first mission. The first six levels were fairly easy but then the difficulty steps up a notch. By level ten I could turn my craft on a pin and the game became more enjoyable. Some of the missions were a little short, perhaps a few breaks between tasks would have allowed me to patrol the streets and take in some of the splendid scenery. The short redraw distance is soon forgotten when eight enemy craft are buzzing on your tail.
Avec ce shoot them up futuriste, de bonne facture, la prise en main est aisée. Seul problème : son affichage tardif des décors.
Ultra Game Players
It may not be as flashy as the PC version, but the solid gameplay is intact and that's all that really matters in the end right? I'd have to say that the different variety of missions are what makes this game so much more enjoyable than Colony wars and Ace Combat 2. The interface takes a little getting used to, as every button on the PSX controller is utilized. But, after the initial training programs are completed you should have no problems diving into the real missions. There are a few gripes I have with this version, however. Graphics are little grainy (I hate grainy graphics), draw-in is pretty bad, the music sucks, and the framerate is inconsistent. In the options menu, there is a way to increase the framerate, but that increases the draw-in/pop-up. But, this is a good option nonetheless.
Der einzigartige Mix aus 3D-Militarismus à la "Wing Commander" und düsterer "Blade Runner"-Kulisse treibt die Playstation an ihre Grenze: Im Laser- und Plasma-Feuer verlieren selbst konzentrierte G-Cops den Durchblick, denn der Sichtbereich ist arg begrenzt. Das Pop- Up-Festival wirkt auf Technik-Pedanten abschreckend, die vortreffliche (akustisch durch Breakbeats und Funkfeuer unterstützte) Atmosphäre beschneiden plötzlich auftauchende Wolkenkratzer und Texturen-Überschneidungen aber nicht. Trotzdem ist "G-Police" ein audiovisueller Blender, denn trotz vielfältiger Aufgabenstellung bleibt Euch kaum Zeit für strategische Überlegung: Ihr startet, ballert alles ab und klickt die Hintergrund-Story ungeduldig weg, um schnell in die nächste Mission einzutauchen. 35 Levels warten - ein erfreulich umfangreiches Vergnügen!
Overall, G-Police is in the upper tier of Playstation games. It offers exciting, realistic, challenging missions that will keep you glued to the control pad. All of the elements of the game, from FMV, to sound, to graphics, to story, come together nicely to create a realistic gaming experience. There certainly are rough spots, but the majority of the game is a pleasurable experience. This is definitely a game for helicopter-simulator fans or other-related-simulator fans. Every one else should still give it a test drive just for kicks.
If you are a fan of air combat type games, you will probably enjoy this game. The explosions and graphics are awesome, although I found that I struggled with the aiming. I think this game could have been a little bit better if it was not constantly surrounded by a sea of darkness but I guess you have to give a little to get a little. This is a decent game that should keep you entertained for some time.
Just Games Retro
Overall, G-Police feels quite a bit like Colony Wars, which is certainly a compliment. Missions are varied and engaging, the flight model is easy to handle, and crowd-pleasing light effects and bright explosions are on full display. It is, however, perhaps a bit too ambitious for the PS1 hardware. I never found a moment where the graphics limitations made the game unplayable, but you won’t see any breathtaking vistas (or really, much of anything) here. Also, be prepared for some serious jumps in difficulty, which might mean you won’t be seeing Jack’s story through to its conclusion.
With a flair for the dramatic, and an attention to detail that should impress even the toughest of critics, G-Police is a rock-solid example of great gameplay. Add this one to Psygnosis' list of winners.
Official U.S. PlayStation Magazine (OPM)
When you get right down to it, though, the buildings and environments in G-Police are quite stunning; they look like they jumped right out of Blade Runner. However, from a technical standpoint, G-Police 2 is more like a mission disc than a true sequel, though it does deliver on what the series does best: provide a solid challenge with an involved storyline. Fans of the original will adore it, and it's recommend for newbies who crave a challenge.
If you can see past the poor visibility, G Police offers a ton of action and an engaging story line. Still, chopper jockeys looking for a pleasantly complex firefight should test-fly before they buy.
Nach den ersten sechs durchgespielten Missionen war ich von G-Police noch hellauf begeistert:
Was für ein Spiel! Bombastische
storyverknüpfende FMVs, eine
umwerfend düstere Endzeit-Atmosphäre, fesselnde Luftschlachten und waghalsige Eskortierungsaufträge, alles untermalt von realistischen Funkkommentaren seitens
der Basis oder Eurer Wingmänner. Doch was ist dann bloß in Psygnosis gefahren, den Schwierigkeitsgrad ab Auftrag sieben in absolute Expertenregionen anzuheben? Da kommt‘s schon vor, daß ein ‘Mission faled‘-Funkspruch vom Hauptquartier hereinschneit nachdem ihr gerade mal ein paar Augenblicke das neue Levelszenario beschnuppert habt. Aufgrund der mangelnden Sichtweite und der ewigen Dunkelheit lassen sich die Zielobjekte meist
nicht derart fix lokalisieren und eliminieren, wie sich
die Designer das wohl gedacht haben.
It's true that G Police provides two full discs worth of gameplay, but the missions quickly seem like variations on a few basic themes, and the excitement never really builds, let alone climaxes. Fans of missions-based action games are probably better served looking up Sony's MechWarrior 2/Virtual On! hybrid, Armored Core, or Psygnosis' own space shooter, Colony Wars, both of which are much faster moving and a lot more fun.