Major Matoko Kusanagi, jacked into the Fuchikoma tank.
Fuchikoma is about to crash the party.
The Fuchikoma - a versatile and agile walking tank.
Ready to get to know your new tank?
Besides your Balkan S-A rifles, you can lock on up to 6 missiles against all in-range targets.
Equipped standard with wall and ceiling walking capabilities.
Post-training grade FMV. Looks like we didn't do so hot.
Training stage 2 is a tunnel between 1 and 3. Watch out for pop-up targets.
Training stage 3 takes place on the double tower high-rise in the middle of the level.
We did okay, but the Major's still not impressed.
Training stage 6 pits you against one of your own. He's no match for circle-strafing.
At the end of each training session, you'll be graded.
At the start of each Mission level, you'll be briefed with a map and description, just like in the Anime.
They're not the brightest, but these tanks in Mission 1 pack missiles too.
Taking out a helicopter in the available 1st-person mode. Just hit select to give it a try.
Locking onto a mine in Mission 2's sewers. Up ahead are a grenade and shield powerup.
The B-type grenade, your general all-purpose area-effect weapon.
Apparently, he wasn't thrilled with that grenade. Luckily, we can dodge.
A heavily-armored flying mech.
The best thing to do here was to slip around him, up the wall, and onto the ceiling. He's a little slow, so it gives you a better chance to attack.