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Lastly is the question, "is Grandia the RPG of the Year?" Well...let's just say as good as a game Grandia is, I can't say it is the RPG of the Year and conversely I can't say it isn't either. At the very least, in my opinion Grandia is at the top tier of this year's RPG crop. This is a game for the ages, marked by its innate, alluring charm and elegance. It is a game that defies convention, but more importantly it is one of the better reasons to play games of this genre. A truly classy game from a classy company. Bravo Game Arts! I expect an exquisite encore in Grandia 2.
Einfach nur Wahnsinn! Was bei Grandia so abgeht, passt auf keine Kuhhaut mehr. Sei es nun das geniale Kampfsystem, die vorbildliche Menüführung, die mitreißende Storyline, das perfekte Charakterdesign oder bombastische Soundtrack – selten durfte ich ein solches High-End-RPG genießen. Die deutsche Fassung fällt dabei gegenüber der Amerikanischen kaum ab. Ubi Soft erkannte die Wichtigkeit dieses Titels und achtete sorgsam darauf, dass auch die Übersetzung mit Liebe zum Detail gestaltet wurde. Kaum eine unverständliche Satzkonstruktion oder Atmosphäre-zerstörender Kauderwelsch – so wollen wir das haben. Die kleinen Ungereimtheiten und Grammatik-Fehler wollen wir zwar an dieser Stelle anmerken, sehen aber gerne darüber hinweg. Leute – kauft euch das Ding!
Translation aside, Sony has a real winner on its hands and it probably doesn't even know it - Grandia is every bit as worthwhile as Final Fantasy VIII, just in different ways. While a more casual RPGer might opt for Final Fantasy VIII, as Sony's sad ad campaign admits, Grandia is a fantastic game for anyone looking for a lighthearted, truly satisfying adventure.
Grandia is a continent spanning role-playing game in the old school tradition. By that, I mean the focus isn't nearly so heavy on graphics and flash, allowing you to really notice and appreciate the characters, plot, and gameplay. For example, townspeople have many things to tell you each time you talk to them, creating the illusion of a real town where the local people are more than cardboard cutouts. From the guy covered in bird droppings to the vomiting woman, this game has personality in spades. I haven't laughed like this during a game since Sam and Max for the PC.
Doch genug der vielen Worte, Grandia ist einfach zu gigantisch, um es auf zwei Seiten zu beschreiben, Wer Import-Rollenspieler ist und sich diesen sicheren Anwärter auf den Platin-Award nicht zulegt, verpasst einen Meilenstein der RPG-Geschichte. So, ich mach‘ jetzt Schluß, und setz‘ mich eine weitere Nacht vor die PlayStation - Grandia zocken, was sonst?
Grandia est une ode à la poésie et au dépaysement. Prenant, poignant, émouvant, c'est une aventure inoubliable pour tout amateur du genre. L'un des meilleurs RPG de sa génération, accessible pour tous grâce à cette sortie sur Playstation.
While not without a few flaws in its voice-acting and dungeon-design departments, no gamer will have a hard time agreeing that Grandia is one of the must-buy RPGs this year. Though simplistic in style and approach at times, it's sure to win over any RPG fan.
It may sound funny to say that one of the most original PlayStation RPGs reminds you a lot of older 8- and 16-Bit titles, but that's just how I feel about Grandia. Although it's packed with unique ideas and new features, they work so well in the game that they never stand out as radical or unfamiliar-Grandia somehow feels as comfortable as your favorite older RPG while at the same time being unlike anything you've played before.
If you’re an RPG fan then this is a must have. If you’re more of a jock-playing or hack and slash type of gamer then I suggest renting this to see if RPGs are for you. Game Arts did a great job with this one and hopefully they have a sequel in the works.
Grandia has won a lot of critical acclaim on the Sega Saturn in Japan, and it has finally hit the United States but on the Playstation. One such thing being that it was the Final Fantasy on the Sega Saturn, and considering it was from Game Arts (the creators of Lunar) this should come as no surprise to RPG fans. It looked really cool, but many people had played the Japanese version and missed out on the great story. Now that it has hit the Playstation, many people will be able to experience this awesome adventure. It not only is a great RPG, but a great game for the Playstation in general.
As with most of the Game Arts' titles, Grandia doesn't opt for grandiose (despite the title) effects or uber-fantastic events to draw gamers in. Instead, this is a game that relies more on characters to tell the story and it does it incredibly well. While some gamers may flinch at the overly simplistic tones and themes that play out through the first half of the game, you'd be selling the game short if you didn't push through and see the game to conclusion. There are some plot twists to be found and a few rather dark moments to discover later in the game that really test the characterizations in Grandia. And it's the characters that you'll remember for a long time, and that, in my opinion, is always the mark of a great RPG. What a great year for us, fans.
With a story and gameplay this good, more attention should have been paid to the design of the monsters. But don't let that keep you from embarking on this quest of discovery and glory. Grandia's puzzles, gorgeous locations, and solid story more than make up for its minor flaws.
Ce bon vieux RPG traditionnel paraîtra assez démodé face aux grands titres actuels.
Overall I would have liked it if Grandia had gotten a better translation. Since it didn't, I'd have to say that, overall Grandia is a good, fun game to play with a not too hackneyed plot and nice graphics and music. It won't win RPG of the year in my book, and it doesn't live up to the hype it got, but it's a solid and long game that fans of the genre and Game Arts shouldn't pass up.
Ich habe Grandia bekommen
es mir nicht nehmen lassen, das niedliche RPG
in einer Hauruck-Aktion durchzuspielen. Es macht einfach Spaß, dem naiven und neunmalklugen Lausejungen Justin bei seinen Aktionen zuzusehen. Dass viel mit älterer 2D-Grafik gearbeitet wurde, ist ziemlich Banane. Des einzige Manko ist, dass Grandia zu wenige Hürden bietet. Zwar sind ca. 70 Stunden bis zum Abspann nötig, doch der einzig heftige Gegner ist der Endboss. Die deutsche Übersetzung ist ziemlich gut geworden, Fehler und sprachliche Inkorrektheiten sind die absolute Ausnahme. Für jeden, der Rosllenspiele mag, ist Grandia ein Muss!
Grandia es una aventura como la copa de un pino, de esas que duran, duran y duran hasta que te das cuenta de la descomunal cantidad de tiempo que has invertido en el juego. Incluso para los más correcaminos, es decir, aquellos que decidan esquivar la mayoría de enfrentamientos y no se detengan mucho a recorrer los escenarios, el viaje rondará las 40 horas; y no digamos ya los exploradores minuciosos, quienes podrían alcanzar cifras de 70, 80 ó 90 tranquilamente. Cierto, el juego tiene fallos, como todos, pero eso no impide que disfrutemos de su trabajada historia y del genial sistema de combates, que incluso a día de hoy aguanta el tipo gracias a su innovador planteamiento. Difícilmente se olvida una aventura tan grande como esta; ni por parte de los que jugaron en su momento, ni por parte de los que se animen a hacerlo ahora.
Grandia is a solid RPG with a good story containing many twists and turns. The characters are a little too cutesy for my taste, but are adequate for the story. The weapons, equipment and magic development are typical of most RPG's. I really enjoyed the battle game interface that helps save time. I didn't like the sequence after the battles where multiple screens show gold, experience, and status. A lot of time could have been saved by putting all the information on one screen. Overall Game Arts has created a wonderful adventure game that while not in the league of 'Final Fantasy', is still a quality RPG none the less.
Grandia's got flaws, but the major ones have already been enumerated. The problem with Grandia is that it could have been much more - a bit more polish, perhaps, would solve the problems. Giving the game some challenge would have helped immensely. A better soundtrack would have really added to the overall atmosphere, and some of the tedium of gaining experience could have been removed. It's not that the game is intrinsically flawed - it's that the individual parts could have each been improved for the better, and would have solidified the final product.
Grandia is still a highly entertaining game. It's got a fun battle system, it has an interesting world to explore, and it doesn't take itself too seriously. With RPGs branching out into new areas, it's good to have traditional RPGs to play. You know what you're getting, but you don't mind, because it's just fun to play.
While this is a very easy game with more than its fair share of filler dungeons, it still delivers the goods as far as the "fun factor" goes. The battle system encourages players to use every spell and skill on hand in order to build their characters up into juggernauts, while the plot does a fine job of combined the light-hearted antics of youthful adventurers with the epic scale of a vast world to explore. While not a perfect game, or even one that really deserves to be considered "great", Grandia is enjoyable and well worth the time it takes to cruise through its world.
A slick and accessible RPG that's got bags of character and loads to do. It's a top quality game and worth a look, even if you aren't into this kind of 'dungeons and dragons' fantasy malarky.
The unfortunate aspect of Grandia is that so much work was put into the story and dialogue that the visuals and sound effects have suffered a bit. The game is an accurate port of the Sega Saturn version, however in this day and age the game is heavily over-shadowed by the likes of the Final Fantasy titles. The developers have chosen a mix of polygon backgrounds and sprites for the characters, and while this allows rotation of the camera angles, it also causes a lot of pixelation when looking at something up close.
I think this game is excellent not as good as Final Fantasy 7 + 8 and Parasite Eve, but still REALLY good and 1 of the better playstation Rpgs. Well this will definitely appeal to the hardcore gamers as in many ways its like Mana and Chrono Trigger, but other gamers the ones who like 3d graphics and buy movie ties in etc, I can’t see them liking it. It’s quite a hard game and the graphics are only 2D.
Det som fängslar mest i Grandia är helheten. Det är dock karaktärerna som är lättast att ta till sig. Sedan Final Fantasy VII likt ett bombnedslag sprängde bort de mindre etablerade rollspelen och deras simpla uppbyggnad har bara ett fåtal traditionella inslag överlevt, men Grandia tar tillvara på de flesta. Det är tydligt att Game Arts vill kittla ens sinnen med hjältedåd, kärlek och vänskap. Och ge spelaren utrymme och ork att fortsätta sökandet efter det förlorade landet. Att spelet sedan är stort och tar lång tid att klara gör inte saken sämre, och de två CD-skivorna som det består av är späckade med äventyr. Mellan 35 och 40 timmar tar det att klara spelet, och det är precis lagom. De som länge har letat efter ett traditionellt rollspel kan ge upp sökandet. Grandia har allt det där, och lite till.
Much like Final Fantasy Mystic Quest, the enjoyment you'll get out of this title depends on your experience in the genre. Hardcore fans will find a decent diversion with the excellent battle system, but the simplistic storyline will be a turn-off. However, Level 1 beginners may become hooked on the genre with Grandia because of the easy-to-follow plot and fast-paced action. Either way, Grandia is an alright way to spend 50 hours, but the sequel trounces it on nearly all accounts.
In summary, for anyone looking for a solid story, Grandia is an excellent game, with a solid eighty hours of exploration and character development. However, for anyone looking for a challenging, engrossing game, It's best to look elsewhere.