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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.5|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.3|
|Sound / Music||The quality of the sound effects and/or music composition||4.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.5|
|Overall MobyScore (3 votes)||4.5|
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Ahhh, now this game hits the spot. Grid Runner is a super cool sci-fi update on the maze game craze that was so popular in the early and mid eighties. It features tons of imaginative levels, tenacious enemies, devastating weapons and nifty magical abilities. The visuals are crisp, the control is perfect, the music is appropriate techno bop, and the game itself is extremely addictive. In this era of way too many fighters, racers and first person corridor shooters, Grid Runner is a welcome breath of fresh air.
Graphically speaking, Grid Runner represents a considerable leap from the 2-D rendered BomberMan, and the 3-D mazes and animations evoke memories of long nights spent kicking bombs in front of the SNES. In terms of play, there's nothing terribly innovative here. In fact, people who were hooked on the cute dementia of BomberMan might not find everything they're looking for in this game. But don't be mistaken, Grid Runner is an addictive dash around the Playstation.
If you enjoy PSX party games such as Worms then I would advise you to pick up a copy of Grid Run. The game is simple to pick up and easy to understand. It also has the same two player catch that keeps players going back for more, which is present in most games that include a Deathmatch mode.
Each successive level becomes more and more complex, with teleports, gaps, and other hazards getting in your way. Maneuvering around these barriers can sometimes be a little tricky, as the control tends to "stick" on the corners. However, with a little practice, you'll soon get the hang of it. The graphics are pretty fresh, in a cartoony-sprite way. Some of the levels are set against planetary scenery, although the monsters don't look like much while you're actually playing. While the one-player game may drag after five or six levels, the two-player game can be a lot of fun. It's no Super Puzzle Fighter II Turbo, but it does offer an interesting diversion from the usual staple of games.
Grid Run is good fun to start with as you traipse through the levels kicking monster butt, but after a while it starts to get very, very boring, and the tone isn’t lifted much by a mundane soundtrack that not even Dale Winton would shake his oversized M&S pants to! So who would buy something like this? Fools? Masochists? Or simply some lost soul in search of a decent multi-player game? Grid Run does indeed boast multiplayer capabilities if you link two PlayStations up with two people playing on each. But not even that can disguise the fact that this game is, when all else is said and done, poop.