Advertising Blurbs
    Giddily blending elements of Beetle Adventure Racing and Snowboard Kids 2, Hot Wheels: Turbo Racing aims to be more fun than a pocketful of Splittin' Image IIs (first cast in 1994).

    Based on the perennially popular toy line launched in the late '60s, Hot Wheels Turbo Racing boasts 40 pocket-sized vintage and modern hot rods, including the Double Vision (cast in 1998), Speed Blaster (1995), Purple Passion (1990), Gulch Stepper (1985), Street Rodder (1976), Mongoose (1973) and Red Baron (1970). Each car is graded on four characteristics:

    Top Speed

    The action transpires in four colorfully monikered fantasy environments: Wild West, Volcano Island, Glacial Rift and Haunted Highway. As in Beetle Racing, each world is filled with well-hidden power-ups and shortcuts, some of which are only advisable for 4x4s.

    You can also unlock hidden Mystery Cars. Whoo-hoo! Naturally it wouldn't be a Hot Wheels game worthy of the name without loop-the-loops, criss-crosses, ramps and other classic track elements. Here is a list of the available modes of play:

    Airtime Challenge
    Hot Wheels Cup
    Practice Airtime

    Airtime Challenge totes up how many points you can rack up pulling stunts in a 3-minute run. You'll need to conquer the multi-track Hot Wheels Cup to open hidden tracks. The only difference between the 30-minute practice runs is that Airtime has the stunt meter on.

    Hot Wheels Turbo Racing offers an impressive range of options. The Control Stick lets you get that difficulty level just where you want it. You can also set different volume levels for the music, sound effects and macho announcer. Hot Wheels Turbo Racing offers seven "phat trax" (them's the words from EA) by Primus, Meat Beat Manifesto, Medicine Drum, Pistel, Mix Master Mike, Kelp and The Reverend Horton Heat. You can also reconfigure your controller.

    Developer Stormfront (NASCAR 2000) is focusing on pick-up-and-playability. If you crash or find yourself going the wrong way, pressing the Right C button (humorously called the "Panic" button) quickly resets your wheels. Since you'll only get a standing start, we advise squeezing the Z Button for a turbo boost.

    Just as with real-life Hot Wheels tracks, your car can carom off the sides, but it will rarely go completely off course. The combination of extremely narrow tracks and some wildly implausible physics means that even the worst driving gaffes won't throw you off course.

    We're betting that gamers will get the most fun from racing their pals in multiplayer mode.

    Contributed by Evil Ryu (65892) on Jun 28, 2006.