Ian Livingstone's Deathtrap Dungeon Reviews (PlayStation)

Mature
ESRB Rating
Genre
Perspective
Interface
Setting
66
Critic Score
100 point score based on reviews from various critics.
3.0
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 2.7
Overall User Score (8 votes) 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
92
Power Unlimited (Jun, 1998)
Deathtrap Dungeon is geen spel maar een missie. Je moet er alle afspraken voor de rest van de dag, week of zelfs maand voor afzeggen en als jer eenmaal echt in zit, lijkt het bijna onmogelijk om er nog uit te komen. Een echte Deathtrap Dungeon dus. Het enige zwakke punt is het verwarrende camerawerk maar dat wordt in de definitieve versie wellicht rechtgetrokken.
89
Given that 100% would be the perfect game (no game is perfect), Deathtrap is as close to perfect as you're going to get on PlayStation, the only thing that is missing is a multi-player option. Call me crazy but I never really understood what people saw in Tomb Raider (beyond the obvious), while Lara was always well drawn and animated, the graphics were just a little too pixelized and the gameplay frankly annoyed me. So, speaking from the point of view of someone who doesn't like the Tomb Raider style of game, I love Deathtrap Dungeon. While the two games are essentially very similar I can't explain why I dislike Tomb Raider and love Deathtrap, maybe it's the better graphics, maybe it's the depth of gameplay, maybe I'm just picky. Whatever the reason, you should go out right now and buy Deathtrap, if you even remotely like this style of game, it's the must buy game of the year.
86
Mega Fun (May, 1998)
Wer früher mit Bleistift und Würfel auf Drachenjagd ging, mußte sich die Kämpfe im Kopf vorstellen - Deathtrap Dungeon bringt Euch in eine authentische Fantasy-Welt, wo das actionlastige Schwertgeplänkel optimal herübergebracht wird. Diese dichte Atmosphäre wird einerseits durch die detaillierte Gestaltung der Level erreicht. Ob modrige Kellergewölbe, hell erleuchtete Arenen oder vertrackte Labyrinthe, alles wirkt wie in einem Fantasy-Roman. Auf der anderen Seite haben wir die Musikstücke und Soundsamples. (...) Kritisiert werden muß zum einen das Kamerasystem, das zum Teil für Unübersichtlichkeit sorgt. Seid Ihr z.B. an einer Engstelle, seht Ihr zwar Euren Helden, aber die angreifenden Monster nicht. Erst ein Positionswechsel hilft hier. Zum anderen wird einem der Schwierigkeitsgrad zu schaffen machen. Wer auf ein schnelles Spiel hofft, ist hier fehl am Platz: Taktisches Vorgehen und akribische Suche nach Gegenständen sind wichtig.
81
Video Games (Apr, 1998)
Die nervenaufreibenden Erkundungen der einfallsreich und pfiffig aufgebauten Gewölbe und Areale, die mit schönen Lichteffekten, monströsen Kreaturen und Gänsehautsound angereichert wurden, wären eigentlich prädestiniert für Spielspaß ohne Ende, ja wenn da nicht der für Normalospieler unmenschliche Schwierigkeitsgrad gepaart mit einer gehörigen Prise Unfairneß wäre: Nicht erkennbare Fallgruben löschen Euer Bildschirmleben sofort aus, im Versteck der Alchimisten kommen plötzlich Feuerstöße aus dem Nichts, oder während Ihr einen Schalter betätigt werfen Euch kleine Kobolde (ich hasse diese Kreaturen!) nicht blockbare Messer in den Rücken.
80
NowGamer (Apr 01, 1998)
Deathtrap Dungeon is very much a game of trial and error, but to be fair, there’s usually a visible or audible clue to warn the adventurer. Some of the animations could have been better, and the graphics crisper, but thanks to the input of Mr Livingstone, it’s everything we could have hoped for.
73
Gamezilla (1998)
Deathtrap Dungeon is a pretty cool game backed by a great idea. I did find myself wanting to keep pushing forward just to see what was next. There were a bit too many switches to be tripped for my liking and the control was tough at times, but overall you should enjoy this game for awhile. Once you finish the game, though, you may not be too excited about trying to finish it with the other character; you will find flipping the switches a second time around becomes almost a chore. All in all, if you are a fan of switch flippers, you should have a good time for quite a while with this game.
68
Quebec Gamers (Dec 27, 2013)
Deathtrap Dungeon est un jeu que je recommande si vous êtes dedans pour un jeu d'horreur et de fantaisie mature et violent. Il s'adresse avant tout aux joueurs plus expérimentés et dédiés qui n'ont pas peur d'apprivoiser un jeu avec sa part de défauts pour apprécier ce qu'il a à offrir. Et à ce niveau, Deathtrap Dungeon a plein de belles choses à offrir! Quand j'ai finalement vaincu la bête ultime Melkor à la toute fin, j'avais vraiment l'impression d'avoir accompli quelque chose, et de sortir d'un enfer que je n'oublierais pas de si tôt! Oui, la mécanique chambranlante et son grand nombre d'essais-erreurs m'enlèvent l'envie d'y revenir souvent, mais le terminer une fois vaut amplement le coup!
59
Game Players (Jun, 1998)
Well, Deathtrap Dungeon beckons with the promise of thrusting you into the fantasy world of Ian Livingstone's classic Fighting Fantasy novels. After staying conscious through as much of its tedious, soulless gameplay that I could endure, the only thing thrust anywhere was my finger towards the power button.
50
IGN (Apr 03, 1998)
On the whole, fans will have mixed feelings about Deathtrap Dungeon. It's big, full of monsters, and is packed with action and puzzles, and the medieval theme is attractive to many a gamer. But the questionable sloppiness in many aspects of the game's very underpinnings render this about as attractive as leftover tuna or McDonalds french fries.
40
PSM (Jun, 1998)
Deathtrap Dungeon proves that just because an idea sounds good, it won't necessarily be so once implemented. An ambitious project from the outset, it fails to live up to the hype-as well as to the standard of adventure we've come to expect from Eidos (Tomb Raider, anyone?). Only die-hard fantasy fans need to check this one out.
37
GameSpot (Apr 22, 1998)
In the end, Deathtrap Dungeon turns out to be at the low end of games for the Sony PlayStation. It's not quite as good as Sony's Blasto, which it mirrors in that you can see how it could've turned out to be a good game, but it's not nearly as bad as Sony's Spawn, where you just can't imagine what the developers were thinking.
33
The Video Game Critic (Jul 08, 2012)
Deathtrap Dungeon can be an interesting dungeon romp, but only if you set your expectations low enough.