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I have been waiting a long time for this arcade hit to come to a home platform and it finally has. In the Hunt is one of the most innovative shooters I have seen in quite a while. (How many other submarine shooters are there?). This game does not have mind-boggling graphics, but it does have good sound and a lot action. The most impressive thing about In the Hunt is that there is minimal slowdown, even with two-player simultaneous playing. This game is tons of fun.
This early PSone title would have looked at home on the Super Nintendo (that's a good thing), and stands as one of they system's true buried treasures. Those who don't like shooters won't be swayed by its ultra-simple gameplay, but In the hunt is highly recommended for side-scrolling aficionados, obscure game freaks, and Aquaman.
The graphics aren't great and neither is the sound, but the action is non-stop. The playability is also quite good, with quick response time and those aforementioned several attack angles. A solid shooter, sure to entertain.
The lineup of Playstation shooters gets a boost with this conversion of Irem's arcade submarine game. The very detailed graphics are supported by audio that's loaded with blasts. The controls are sluggish, but mostly accurate. This sub floats above other Playstation shooters like Galactic Attack and Jupiter Strike.
OK, so the enemy vessels range from the lucrative to the bloody bizarre, but this is prehistoric frenzied action, man! The two-player mode is pretty good if you can tolerate your partner pinching your power ups (which I couldn’t!), but it’s still a age-old format which has been done far better before. If you’ve just beamed down from the far reaches of the galaxy and are therefore unfamiliar with this type of game a good time is sure to be had, if not then perhaps it is best avoided.
Ich persönlich habe wirklich nichts gegen eine gepflegte Ballerei
im konventionellen Stil, doch bei
In the Hunt kriegt man schlichtweg zu wenig geboten. Die läppischen sechs Levels der Arcade-Version hätte man um einige Stages erweitern müssen, will man im Konsolenbereich einen VK von 100DM rechtfertigen. Außerdem wirkt die U-Boot-Fahrt aufgrund der Vielzahl an Explosionen und Gegnern in höheren Stages unübersichtlich und somit unfair. Diese hohe Sprite-Lastigkeit wurde von den PS-Programmierern Xing besser gelöst, als von Sims & Co., die sich für die Saturn-Version verantwortlich zeichnen. Während sich die PlayStation-Variante durchgehend flüssig spielt, kommt der Saturn-CPU häufig ins Schwitzen. Folge: Ruckelscrolling, CPU-Bremse und somit Prozentabzug. Da kann ich nur sagen: schlampige Arbeit, zumal auch der Sound auf der PS noch eine Ecke kräftiger geraten ist
Even though 32-bit gaming systems have been on the market for a relatively short time. It's a bit surprising to find that 2-D shooters (once a videogame staple) already have an air of nostalgia about them.
The game's major flaw isn't the graphics. The sheer number of sprites on the screen at any given time can be staggering, but it still looks great. It's that darn sub - it moves way too slow. This, coupled with the lack of originality, is enough to frustrate even the most adamant devotee of shooters. Still, a small number of people enjoyed this in the aracde, and for them, this delivers.
In keeping with the low standards of this game, the sound is terrible. The music is a confusion of hyper kinetic, nerve-jangling mumbo jumbo, and the sound effects are noisy, grating, and monotone. The box states that this game is akin to an amalgamation of every shooting game. Maybe they meant every bad shooting game. In order to say something nice about this game, those of us who are trigger-happy will certainly get a thumb workout, as the action, cumbersome as it is, never lets up.