||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (13 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The sad reality is that I really love this game and am completely thrilled that Titus has seen fit to bring it out in the United States. If they didn't do it, there's nobody else on the planet that would've touched it. So, once again, thank you, Titus. It might not completely make up for Superman and Carmageddon on N64, but it is definitely a step in the right direction.
Adrenaline Vault, The (AVault)
Despite a few problems maintaining a steady level of difficulty, Incredible Crisis is easily one of the best puzzle games currently available. While the puzzles themselves are nothing new, they are varied and provide a good sampling of both hand-eye related tests and mental challenges. What makes Incredible Crisis such a gem, however, is the brilliant narrative that binds the challenges together. Following a single, chaos filled day in the lives of one family, this title uses their near impossible situations as both an explanation for the puzzles and as a reward for completion. The cutscenes are positively laced with humor, and while they have to be seen to be believed, they are absolutely hilarious. In the end, Incredible Crisis will really appeal to puzzle fans for its gameplay, but the first rate musical score and sense of humor may make some new converts who otherwise wouldn’t tackle any product in this genre.
Het is Japans, het slaat weer helemaal nergens op en het is nog fun om te spelen ook. Jammer dat er geen multiplayer optie in zit.
The one debilitating, near crippling flaw in this game is its length. If, on some lazy Tuesday afternoon, you've got a couple hours to kill, you've got enough time to beat Incredible Crisis. The ability to go back and play each mini-game independent from the storyline softens the blow, but not nearly enough. The length keeps the game from achieving greatness, but with its great cast of characters, fun story, and toe-tapping soundtrack, Incredible Crisis still provides an incredibly satisfying, albeit incredibly short, video game experience.
Game Informer Magazine
The problem with the button-mashing genre is that the basic action must be wedded to some sort of premise and graphical presentation, as there is little in the way of strategy or interesting gameplay. Incredible Crisis accomplishes this task with wild imagination and visual flair. If you’re sick of tedious Olympic titles (I know I am), give this odd little game a shot.
Every so often, a game comes along that totally changes your idea of what a videogame can be like. All too often companies forget that a game, above all, has to be unique and easy to pick up and play. You don't always need amazing graphics or gratuitous lighting effects to make it fun, and fun is just what Incredible Crisis is.
Para terminar este análisis, decir que Incredible Crisis es un buen juego que hace que pasemos buenos ratos con nuestra consola, pero que si hubiese incluido mayor número de juegos y una opción para dos o más jugadores, podría haber conseguido que los jugadores pasaran una tarde tan increíblemente surrealista como la de la familia protagonista.
Game Informer Magazine
This is a strange game. Since it finds it’s origins in Japan, its stylings and humor are similar to a goofy anime. The first impression I got from it was it was another PaRappa styled game. It turns out that there is quite a bit more to it as there is a load a variety. However, I can’t say that I’d throw down the bucks for a collection of rather simple games. Tapping buttons furiously or moving a cursor around to shoot down planes gets a little old. I did find it somewhat funny and kind of entertaining, but nothing that would give you more than a couple days of fun. I give it points for being something a little out of the norm, but I will have to say that this fact doesn’t take it too far.
Out of all the games Titus ever published, this is still the game I've been most impressed with. After the amazingly rendered, and horribly designed fighting game Evil Zone, and the worst console game of all time, Superman 64, it's nice to see they finally stamped their name on something that wouldn't make a "Worst Of" list somewhere. It was entertaining as heck for the 3 hours we were messing with it, and that is so much more than I can say for a lot of the more recent and/or more expensive games out there.
Au final voici donc un titre déconcertant qui passionnera certains ou qui au contraire laissera totalement indifférents de nombreux autres joueurs. Quoi qu'il en soit, force est de reconnaître l'aspect décalé et le charme très particulier d'Incredible Crisis qui devrait parvenir à trouver son public.
How can I describe Incredible Crisis? Wack? Yeah, that it. Wack...but not in the bad sense. After all, Incredible Crisis has taught me so many important lessons for my own life. Morals like "Steal not the Golden Pig or else it'll try to bring about apocalypse" or "Take alien UFOs to karaoke." If only there was more game underneath, then all would be well. As it stands, Incredible Crisis is a rental only (though it sells for a very affordable 20 bucks), not so much to play as to watch for its pure craziness. Sugoi!
Si Incredible Crisis met en scène le quotidien d'une famille japonaise moyenne, leur vie est loin d'être banale (bref, c'est pas Les Sims) ! A vous de les aider, à l'aide de mini-jeux à l'intérêt variable, enrobés d'une bonne couche d'humour et de clins d'oeil au cinéma hollywoodien. Hélas, l'intérêt des compilations de mini-jeux n'est réel que si on peut s'y éclater à plusieurs. Or Incredible Crisis est désespérément un jeu solo. Ceci et la difficulté parfois mal dosée, gâchent un jeu qui aurait pu être un très sympathique divertissement.
The Video Game Critic
Sadly, these are not the kind of games you'll want to play twice (or even once, for that matter). Adding insult to injury, you can only save after every four games, and it's quite likely you'll get stuck on one of them. Incredible Crisis is an incredible piece of garbage.