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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Mega Fun (Nov, 1996)
Wem schon die beiden Toshinden Teile gefallen haben, der wird mit Iron & Blood hervorragend bedient. Spektakuläre Infights und Karate-Moves wie bei Tekken vermisse ich zwar schmerzlich, die Charaktere sind dafür aber derart unterschiedlich gestaltet, daß einem das Game wahrlich Freude bereitet. Das gesamte schaurige Umfeld, wie die finsteren Arenen und der düstere Sound passen klasse zum Geschehen. Zusätzlich gefielen mir die Schatten- und Lichteffekte sehr gut, da sie ungeheuer realistisch wirken. Kein Wunder, irgendwie müssen sich ja 225.000 Polygone pro Sekunde bemerkbar machen. Auch die Möglichkeit die Charaktere durch Erfahrungspunkte aufzumotzen, ist eine tolle neue Idee. Das Einzige, was mir beim Durchzocken irgendwie fehlte, sind spektakuläre Fatalities, aber so was kriegt man in Deutschland wohl nicht in 3D geboten.
71
Video Games (Oct, 1996)
Also, die Dynamik gehört nicht unbedingt zu den Stärken von Iron&Blood. Es beschleicht einen immer irgendwie das Gefühl, die Duellanten könnten ihre Aktionen etwas fixer ausführen, als sie es tatsächlich tun, was wahrscheinlich an den über weite Strecken fehlenden Kameraschwenks à la Tekken 2 liegt Dafür hat man aber bei den 16 Streithähnen tief in die Originalitätskiste gegriffen und Erstaunliches an mittelalterlich gestylten Waffen und Kämpfern zu Tage gefördert, die mit ein Grund dafür sind, Acclaims Fighter immer mal wieder zu einem kleinen Spielchen hervorzukramen. An die übermächtige Move-Auswahl von Namcos neuem Aushängeschild kommt Iron&Blood aber nicht im entferntesten heran, da können auch die erkämpf- bzw. erlernbaren Extra-Techniken nichts mehr rütteln. Vom reinen Spielgefühl her ist‘s aber recht ordentlich, wenn ihr auch ganz ohne Special-Moves leicht durchkommt.
70
NowGamer (Nov 01, 1996)
The actual game engine is pretty good, but that’s due, in part, to the relatively small on-screen characters and lack of detailed texture maps. Animation is adequate, but hardly ground-breaking (just wait until you see Soul Edge run!). The camera swoops convincingly enough, for example, if you execute a role away or towards the screen. But for all its novel twists and turns, Iron & Blood just fails to deliver the killer package. Perhaps it’s the uninspiring backgrounds, or the fact that there are a growing number of utterly awesome beat-’em-ups already available on the PlayStation. Whatever the reason, Iron & Blood is a very competent piece of software, flawed only by a mildly sluggish game engine, small characters and drab backdrops.
65
Electric Playground (Dec 14, 1996)
I had a tough time with Iron & Blood. I really wanted to enjoy the game but I found the control layout so frustrating, it completely destroyed any momentum that the excellent graphics and sound built up. The idea of Iron and Blood works very well. The realization of that idea, as is often the case in videogames, is not quite up to snuff.
40
IGN (Nov 25, 1996)
Iron & Blood has a lot of problems, but it doesn't totally suck. In fact, it's kind of funny sometimes. What other fighter out there lets you beat up one-armed dwarves?
40
GamePro (US) (Jan, 1997)
Iron and Blood is a much-touted, really awful fighting game. There's no strategy (we beat the game using a single button), and the play mechanics suck. Fighters get hit, then end up with their backs to an opponent; you hit a walled ring that can hurt you more than the enemy; and the moves are basic. This Blood is contaminated.
30
But perhaps the main problem is that it's a fighting game. Iron & Blood is fully endorsed by TSR (the people who created D&D) and it is hard to understand why they'd do a game of this nature. Wouldn't Dungeons & Dragon fans want to play an actual strategic update of the fantasy game? So the bottom line is that Iron & Blood just can't win. It's not going to draw in any other fans than those who play D&D. And the fans that do play the game aren't going to put up with this sonically mediocre fighter. Even fighting game fans that aren't prejudiced against the content wouldn't play it. Better break out your pencils, paper and rulebooks...
25
GameSpot (Dec 01, 1996)
This game could have been good. With some gameplay tweaks, a better sense of camera angling, and smoother motion, it would have been a hell of a fighter. Instead it is a bleak reminder that all polygon games aren't as smooth as Tekken 2. If someone attempts to pawn this game off on you, do yourself a favor and just say no.